Maybe this thread needs some clarification.
First of all, I think it is clear that it was meant that hero has nothing here and is trying to get villain of a hand, either if villains has something or not.
I started writing a post about the subject, but it got too big and it lead to more questions than answers, so I'm hoping this way it will stay more to the point.

Pelion, I think some of these boards are better for 2 barreling than others. Of course, knowing villains 2 barrel frequenty helps a lot, but we often don't have that much of a read on someone, let alone that it is often very reliable.
But assume hero knows some boards are better for 2 barrels, and villain is decent and knows that too, so hero can take that into account when considering making this move.

Besides 2 barreling frequenty, the play is meant to get villain of a lot of hands.

The vpip/pfr should always be important, because they say something of villains hand range. Though I admit they could be of less importance in most of these scenario's.

My intention after this is looking into things like:
- Our play when we actually flop trips
- Putting hero in villains place and evaluate
- Maybe even look into alternative flop lines for both, though some of these could be too ambitious/not doable.


edit: I came to the idea because a lot of people get scared somewhere in the hand on paired boards and that has to be exploitable.