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Leaks and Concepts
Ok blog #3 bitches, lets see if i can keep this one afloat.
I figure im never really been much of a talker, i dont like bragging, and its embarrassing to fail. So a blog based on telling people how im doing just isnt the right plan for me. So this new one is gonna be based on a different motive. Maybe there will be some posts showing how im doing...but mainly this blog is gonna be a chronicle of the leaks ive found and plugged and the concepts ive solidified through study. With any luck, id get some feedback on it that will prevent mistakes made in the process.
So here we go. First poast is a combination of leak and concept.
Strong ranges vs Weak ranges
I am typically someone that likes to play alot of hands, regardless of card strength...but lately ive been realizing exactly how foolish this is even to someone who isnt thinking too much about poker. I guess my experience with it can be best shown by an example.
Its a FR game, 100bb effective. We open with some hand in the range of JJ+, AQ+ and get called by villain T9
Flop comes T42r
In position or out of position doesnt matter here. Villain hates life regardless. Why? Because hero has a retarded strong range, and villain is buttfucked by it. Lets see possible scenarios
Hero has JJ+: villain gets value towned if he never folds. this is 24 combos of a 56 combo range, so a little less than half the time villain is gonna get raped if he continues in the hand...again IP or OOP. This is because if villain is oop, he can bet...in which case hero calls/raises and villain plays guessing games, or he can check in which case hero towns him. Its just never a good situation for villain here.
Hero has AQ+: What happens here? Well...hero is likely going to cbet. Ok, thats not so bad for mr T9. But it actually is. If hero cbets 100% of the time, then mr T9 is crushed and value owned against the JJ+ range as before, but also gets put in a tough spot later. Suppose villain calls. If hero bets the turn again, villain is gonna have to fold somewhere to protect himself from stacking off to someone with JJ+ right? So villain cant really profitably call 3 barrels. Additionally, all broadway cards except for tens give hero either a better hand or a nuts draw. So hero can just double barrel relentlessly and force villain to make a difficult decision or "does he have the nuts, or does he just have good equity against my range". Basically, villain is screwed again....cuz even when hero is bluffing he has sizeable equity and heros range is so strong that he generates a bunch of fold equity.
Consensus: villian hates life, even though he has 50% equity on the flop! Cuz he has to play a guessing game with hero who is bluffing what seems to be just the right amount to make it difficult.
Ok, now change it to hero opens 66+, any ace, any broadway, and all suited connectors. Villain calls again with T9
Flop again is T42r
What just happened? Its the same flop, same villain's hand, but now hero's range just got a looooooooot weaker. Sure, it gained some tens, but now if hero 3 barrel bluffs 100% of the time villain can call down pretty reasonably. This is because all of a sudden there are alot more combos of bluffs in heros range that villain crushes. 66-99 is doomed, 23s-98s is doomed, A2-A9 is doomed. Hero still has TT+, and TJ+, and some broadways that give him 25% equity...but his nut range is a significantly smaller part now. Position and initiative seem to take over what happens in this hand, but villain isnt so afraid of hero anymore (or shouldnt be).
Conensus: villain might go so far as to snap call/value bet his hand, this isnt tricky for him at all.
So basically, in this simple example i stumble upon finally understanding one of ISF's posts
 Originally Posted by ISF
If your range is ahead of your opponents range, you should bluff more often. If your range is behind your opponents range, you should play tighter.
Even someone who just started playing poker can realize that the maniac lagtard whos raising every single hand and shoving every flop doesnt have the nuts every time. Someone that bluffs so often with a weak range is so easily exploited by even novice players that i giggle a bit thinking about it. Meanwhile we all know that the tight nit who raised pre and cbet a random flop (as in the first part of the example) is gonna put us to difficult decisions pretty often. IMO, what ISF is really saying here is that when you have a weak range is that YOU CANT BLUFF, and when you have a strong range you can...because people expect you to bluff when you have shit hands and expect you to have the nuts when you have strong hands.
To say it differently: Adding 72o to a range of JJ+ has much more value as a bluff than it does when you add it to a range of everything but 72o. On the one hand, you add a hand where your bluffing and villain has to think really hard, giving u monies when called and you hold JJ+, and giving u monies when he folds and you have 72o. On the other hand, if you're always bluffing, adding another 12 combos of bluffs isnt really gonna affect anything at all. In fact it makes your range weaker for no real profitable reason.
Thats enough 5nl fish theory. But this combined with some thoughts on playing without initiative, and playing oop, lead me to doing a few things
1) dropped 22-66 from my utg range: Goal: make my utg range stronger. Its true that i drop some combinations of hands that could make the nuts with a set, but its also true that when i cbet on some flop that villain is gonna be in worse shape. Im no longer as susceptible to floats since ill have a stronger range and ill be able to bluff more often with hands that missed. In addition, ill gain value with my better hands.
2) Dropped most of my pfr calling range: Goal: make my calling range stronger so that playing without initiative doesnt suck as much. That first example flipped over can show that villain called hero's bet with a weak range, and how exploitable it was even if villain flopped top pair. Playing without initiative with a weak range just isnt very profitable it would seem as ill get pwned by villains value range, and i wont make very much from hands i beat too often. This obviously is going to change depending on who raised...but having a weak range in a spot where villain has a strong range with initiative sucks
Thats it for now. I probably wont update again till i find another leak or really pwn some awesome concept. If you disagree with anything i said above FOR THE LOVE OF GOD TELL ME. I even allow flaming so long as you tell me that i went wrong somewhere, mainly cuz its beneficial to both me and anyone reading. Thanks for reading
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