Quote Originally Posted by Bode-ist
As for the multiple goal idea, maybe each goal can have a separate completion scale bar beside it?


Or if space is an issue a simple % could do. Also, you could let the player decide how to weigh the goals. For example I could say that I want 70% weight on ring hands, 20% on donkaments and 10% on BR. My list would then look like this:

Code:
20 donkaments: 50%
Make 300$: 25% 
3500 ring hands: 75%
Total accomplishment:  65% {(0.5*0.2)+(0.25*0.1)+(0.75*0.7)}