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 Originally Posted by MadMojoMonkey
Original FFT was amazingly fun.
The game had tons of character classes, each with unique abilities. Characters could switch back and forth between classes and use the skills they had learned in a prior class. The world was deceptively large and players could beat the game having only explored a tiny fraction of the possibilities as far as character development and party construction.
Is it any surprise that I loved the calculator class?
I still have some open goals from FFT that I never got to. I.e. I never fully leveled up a summoner to learn the final spell that he can only learn in a single boss fight, if he's targeted by it and survives. Blue-mage style.
I never did the Deep Dungeon to completion, finding all the unique items therein.
FFTA on the GBA was pretty bad. The characters were all OP. I beat the game in no time, w/o ever grinding levels. The strategic challenge was so minimal that I didn't even care to grind out the exploration of the parts I'd missed.
I would highly recommend you get EPSXE and play FFT 1.3. The rebalance makes the weaker classes like Archer and Priest competitive with the original crushers like Monks and Uniques. The mega-OP swordskills are nerfed to hell as well so the game doesn't become EZ mode once you get Agrias/Orlandu. You also can't grind levels and master jobs in Chapter 1 then steamroll the game, because the enemies level with you and gets better equipment than you can currently get from shops . It really forces you to keep your levels minimal and do more with less JP.
I've only made one serious run at the game and got stuck over-leveled toward the end of chapter 3. I've been meaning to take another crack at it.
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