Quote Originally Posted by Jack Sawyer View Post
Did they have magazines too?
Electronic Gaming Monthly was a thing back then. So, yes.

Whatever it's cost, you'd be GAMBLING for your memory card. The Nile is also a river in Egypt.
No you wouldn't. You'd be spending an average amount per transaction, and receiving an item from a population of items that have an average value equal to what you spent. Again...baseball cardzzzz!!!

The google definition of gambling is to "take risky action in the hope of a desired result". There is nothing "risky" about buying something. Just because it might not be what you want, doesn't mean it's gambling. There's no risk. You can't LOSE.

It wasn't thrown into my face.
Aggressive advertising offends you? Crybaby

My progression was not hampered because I lacked it.
Was your progress enhanced because you had it? That's probably the way to describe it. "hampered" just isn't apt in this situation. That's just a word you're using cause you're a crybaby.

It was not cut out from the game prior top release just to be readded as paid content later
If it's cut out before release, then it's cut out before you buy it. Nothing was *taken* from you. Only a crybaby would feel that he's owed something he was never entitled to in the first place.

They were upfront about it back then
Do they need to be now? Clearly you're already quite well informed, so I'm not really sure what all this crybaby stuff is about.

It did not cost more than the game itself.
But they still sold it to kids right? Funny....that one doesn't make your list of gripe-comparisons to the 'good old days'.

Exactly, but one which wants to manipulate you into dumping all your money into it, for no reason other than to keep playing with the toy. Don't throw in money, the toy becomes tough; throw in money, the toy becomes easy. The amounts of money are not children's candy prices either
Tough or easy are questions of personal preference. Cheap or expensive are relative terms as well. So it sounds like a person should be able to determine a level of investment and level of difficulty that best suits them. You seem to be saying that everyone should want it cheap and easy, and that the game-makers should be required to provide it the way you personally enjoy. Crybaby stuff dude.

An audience that doesn't KNOW what they are doing, banana. There is massive a difference.
Do you know anyone in this audience? Is this REALLY a widespread problem? Anecdotes don't count. If this was really something that was happening, then the gaming industry would be losing customers left and right. An industry scaring off its own clientele is stupid, but still not illegal, or even immoral. It's just hopelessly stupid, which is why I simply don't believe that a double-digit billion dollar industry is actually doing this.

Ever heard of the frog in the boiling pot metaphor?
Well no one is being cooked to death, so it's a little bit of an extreme comparison. If someone gets into gaming and accepts that the culture includes loot boxes, so what? Why does someone need to be enlightened on "the good old days" in order to decide whether not they can enjoy the current gaming culture. And as I've pointed out extensively, "the good old days" weren't as good as you think they were.

The money you lose at them is very real. Thank you for slowly arriving at some sense
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I'm sorry....I need some help here. How do you "lose money" at these things. You get something every time you pay for something right? Do you ever pay money just to have the screen flash "you lose, here's nothing, better luck next time"

Another false equivalency. Great.
you're only claiming that it's a false equivalency because the cards are tangible and have some value in perpetuity. I completely deny that logic because it is OBVIOUS that something can have value, and be consumed. Food is an excellent example. I ate lunch today. It's fucking worthless to you. I can't touch it anymore. I can't sell it to anyone. But I got everything I needed and expected from it. So it was worth the money I paid for it.

Baseball cards don't "do" anything. Video games actively provide entertainment. Just because the value of the card stays with the card, and the value of a video game is specific to the player, doesn't mean that one is gambling and one isn't. It's just a different way to consume value.

Say it upfront and if I want I'll pay. Why the dishonesty? Why the bullshit?
It's my understanding that the game isn't even out yet. And yet, you already know this. So I'm not sure why you're complaining about people not saying things "upfront". Exactly how were you deceived into a purchase decision if you're so well informed prior to release?

Why the insistence that gambling isn't gambling?
Cuz it aint. There's no 'risk'.

Why the SAAS while insisting I pay for entry as well?
This is just you bitching about high prices. Crybaby.

You can collect them? Which means they have actual, intrinsic value right?
Dude, stop this. Value can exist many different ways. Collectibles and Consumables are different. Sorry if that offends you, but you really need to get over it.

You play mobile games. I don't, because I despise the "free" mobile game accepted monetization practices
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LOL, ok then. How about you just make that a policy for ALL games, not just mobile. From now on, your rule will be "I don't play games I don't like". Then just go with that. Why try to force YOUR preferences onto the entire industry? Obviously, not everyone "despises" it the way you do.

I would not want for full price console games to become like "free" mobile games, because, again, I PAID TO FUCKING PLAY IT IN THE FIRST PLACE.
Obviously you didn't pay enough!! The people who make the game decide what you need to pay to have a certain experience. If you want that experience, you pay. You don't get to set your own price. You don't get to pay less and then demand maximum value! If people are willing to pay for the maximum experience, then there is a market there and there is no compelling reason to interfere with commerce. If some poor people get left out....so what. Video games are not a right!

Throw in there the fact that I do not wants kids gambling
Right....throw that in, cuz without it your argument is just a bunch of selfish belly-aching.

Ever heard of multiplayer? PVP? That damned activision patent I just showed you? Why, oh enlightened banana, do you think the focus is so much on multiplayer battles nowadays? Combat prioritization, fuck story. Why do you think this is?
So this really is just about jealousy. You can't compete against the folks willing to spend more, so you whine about it. C'mon dude.

There isn't. They just make any progress impossible. Here, a spreadsheet for you as an example
https://docs.google.com/spreadsheets...dhQ/edit#gid=0
What is this? More belly-aching about how long and hard it is to get what you want??

Kids, gambling.
OMG give this up dude. Kids dont' have credit cards. And this really isn't any different than them buying pokemon cards.

People with gambling tendencies being exposed to gambling while others swearing up and down it isn't gambling.
Stop it. It's not the video game industry's problem to protect people from themselves. Haven't we had this conversation before? Violent video games didn't cause Columbine, and lootboxes aren't going to exacerbate gambling problems.

People who want to just play single player games with certain monopolized ips.
The box says right on it if it's a single player game or not.

People who buy the games expecting to play the game hitting grindwalls and paywalls.
Not a new thing dude.

I will stop when they stop targeting these games at kids.
Star Wars is a 40 year old franchise, you know that right?