Quote Originally Posted by oskar View Post
Both of those games are 5+ year old you donkey.
So?

Games I played before those were good. These games, aren't. If you're telling me that games were bad for a while, begginning 5+ years ago, then fine. When did they stop being bad, and what time period of gaming should I avoid?

Borderlands was heavily advertised as a loot-n-shoot game.
I made the purchase long after the release. So I missed the ad. All I knew at the time was that it was a well reviewed shooting game. Call of Duty, Resistance, and Killzone are all well reviewed shooting games, and I like those. So....Borderlands.

Where did "loot and shoot" come from??? Obviously, I know what that means now. But when did it become a thing??

The big draw of Borderlands 2 was: more loot
And people bought it??? No one thought they would rather have more action, more interesting quests, or simply more fun??

This is a common theme for you. You pick a very specific thing and then you complain about the core nature of that thing.
So?

If you don't like loot I can't think of a less fitting game than Borderlands for you to pick.
Well luckily it wasn't a major investment. I'm sure I paid less than $10 for this.

My point isn't really about whether or not I like loot. I'm just not understanding why it's become a main driver of gameplay. I mean, I don't like relish, but I understand why some people do. I understand why relish companies are in business. I understand that there is a demand for that product.

But I'm curious as to why anyone is interested in a loot collecting game.

I have no idea why it's fun to pick up an item, and then try to navigate cumbersome menus to find out if it's actually better than your current item. I have no idea why it's fun to equip that item, use it for five seconds, and then find another item so you can go back to the menu and re-live that whole painful cycle over again.

And most importantly.....how common is this dynamic in games today?