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  1. #11
    Quote Originally Posted by Jack Sawyer View Post
    So you literally love it that they make it harder, and then deceive you into thinking otherwise, to earn in-game XP. They literally lied to you about your earn rate. And then they doubled it. All in the name of in-game real-money purchases.
    I didn't say I loved it. I said I don't care.

    I gotta say though, this story really just amplifies my sentiments from the SWBF2 story. This is nothing more than whiny belly-aching by delusional people who are jealous and feel entitled to all the shiny shit that the rich kids have.

    Your use of the phrase "make it harder" is extremely revealing of my point. Some in-game accomplishments took longer to complete than you would have expected had you painstakingly done the math (which you didn't). That's not a change in difficulty.

    Also, "harder" is a relative term. Relative to what? Looks like the XP throttling has been in place since the beginning. So the game is as hard or easy as it's always been. It sold well, it got good reviews. People seem happy with the pace of play and frequency of accomplishments. So what's the problem?

    You're miffed because they didn't reveal every nuance of the algorithms to you the player? GTFO.

    The "fix" was to remove the throttling and increase the total XP required to advance. That sounds like a wash to me, or close enough. In other words, the pace of play and frequency of rewards is not materially changed. Which makes sense, because by all accounts, people were happy with it.

    Except some whiny dick-bags thing that the "fix" should have been to just remove the throttling, and make the game "easier". They found what they believe to be a problem, and expect that is the only thing that should be fixed. They didn't whine, complain, and demand that the game be re-balanced to keep the game fun, so "fuck Bungie" for taking it upon themselves to do that. Pathetic.

    In the scheme of things, I don't mind the XP throttling. It makes total sense to me that a game dependent upon a large, active, social community would implement measures designed to reward frequent or long-session players. That's just common sense customer service. Seems kinda far-fetched to accuse them of engaging in a dark conspiracy to generate more in-game sales.

    I mean, marketing was invented a long time ago. There are lot of ways a company can convince you to buy something. Wasting people's time until they're annoyed enough to buy what they want seems like a terribly short-sighted and monumentally stupid tactic.

    Do you know a lot of people that PAY to play games they are annoyed with? If the game is pissing you off, you can stop playing it. Who in their right mind would pay money, to advance faster through a game they don't like? If the game is fun, then grinding to the next level should be fun. If the game is not fun...THEN WHY DO YOU WANNA GET TO THE NEXT LEVEL?? Just turn it off!

    Players who get pissed off enough to spend more money, but not pissed enough to stop playing seems like a really tiny niche market to me. And I gotta believe that game companies know that they would make a hell of a lot more just selling a good game a whole new customer.
    Last edited by BananaStand; 12-06-2017 at 11:52 AM.

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