|
dr---err.... roid rage's guide isn't bad, I disagree with a few things -- here's a map for reference. knowing the map well is obv key.

Starting from the lobby (bottom room on map), there's 2 loops to get back there. the left loop sucks for a few reasons, so we're gunna be focusing on the right loop (starting at lobby, to pm63 room, to mp40 room, to dressing room, to backsage, to theatre).
I don't move from the lobby until either midway through round 4, or at the end of it (if I'm getting swarmed on round4 I'll just open the upstairs door to give me more room to back off, use nades here to make it easier on you). Then one guy opens first door, someone else opens the next door, down the stairs & grab the mp40. The mp40 room is a great room to hold down for a few rounds because there's no zombies dropping from the ceiling which are harder to deal with cuz you can't repair those openings. The dressing room and the pm63 rooms suck to hold down for this reason. Don't bother with the stakeout. Even though it's a decent shotgun, you don't get nearly as many points for stakeout kills as you do with the mp40. Rounds 4-8 are all about point whoring so do it right and forget the stakeout.
About near the end of round 8, everyone's usually got a bunch of points, so we open the next 2 doors and go backstage. This is also a decent area to hold (before the power's turned on) as there's only 2 zombie openings then the main entrance. Sometimes I'll hold this area till round 9 or 10. The problem is that by round 10-12 you start noticing that any gun you can buy off the wall starts to suck, so you need to either upgrade your gun, or find the mystery box. I always go for the box, cuz you can get much better guns to upgrade than the wall guns. MP40/stakeout are ok guns to upgrade, but there's many better ones in the box, so gambol on the box and at worst you usually end up with a better SMG than the mp40.
If I haven't found the box by round 9 or so and I'm backstage, I'll just turn on the power, which lets you see where the box is (there's a map behind every box with a light showing you which room it's in). Sometimes you have to open up some doors on the left loop to get to the box which sucks but it's gotta be done. You have to leave a crawler to not end the round to give everyone time to whore the box up properly.
The best box weapons (in order of awesomeness):
Thundergun / raygun (don't even need upgrading till like round 18+)
RPK, HK21 (they have 400 and 500 max ammo, 100+ per clip and are awesome upgraded)
Then AUG, galil, commando. 3 SMGs better than the mp40 and are decent upgraded.
Monkey bombs are fun and really useful if you need to revive someone or escape from getting swarmed.
The worst things to get from the box are sniper rifles, grenade launchers/rocket launchers.
Once the power is on, you have a complete circle from lobby around the path you first took to the theatre and back to lobby. Ideally you start each next round with the teleporter linked up (link it first in the theatre, then hit the "link activator" in the lobby). You start the round defending the teleporter, then as you get swarmed you teleport (which kills all the zombies around the teleporter), and puts you up in the viewing room where you can toss nades down to the masses swarming in the theatre. The viewing room is also where you upgrade your gun which is key for surviving the higher rounds. upgraded guns do like at least twice the damage, hold more per clip and more max ammo and are just awesomer in general. Just don't waste your money upgrading a shitty gun.
You'll automatically teleport back to the lobby after ~30 secs or so, and then zombz come swarming in from the theatre. Here's where you run the loop (back to mp40 room, through dressing room, to theatre and repeat). You've gotta get a feel for when you can turn around and unload a clip into the masses chasing you, don't stay for too long, but if you run too fast they'll start coming from the other direction, and when they swarm you from both directions you're fucked.
Some general tips:
Make crawler zombies with nades, and don't kill them until you actually wanna start the next round. Having a crawler at the end of the higher rounds is so important. It gives you time to repair openings, get weapons, link the teleporter, plan for the next round etc.
Always have an escape strategy in the back of your mind. If you have to open a door to make more room for you to back off the swarm, do it. Avoid corners you can get stuck in like the plague. Open areas are your friend.
Don't die with tons of money. If you find yourself with tons of money and the same gun you've been using for a few rounds, it's probably starting to suck, so make it easier on yourself, get a better gun.
|