|
That's a really good point about the isometric view and dice rolling. That is a common theme among their games.
As far as making a cool FPS, it's about the basics IMO. We don't want or need elaborate shit. Counterstrike is still extremely popular, and it's pretty old. A Bungie developer for Halo said it best when he stated that making a fun FPS is about designing 30 seconds of awesome play then repeating that with variation for the entire game. On top of that, it seems to me that Bungie has been reverting more to their original Halo style as time progresses because they're learning that that was the best. IMO, they went too far with H2, returned some with H3, and, even though I haven't played it, ODST *looks* like it's the original Halo 2.0
The main reason I mentioned Blizzard and FPS is because they know how to make the best game, and they've done it at least 4 times (WoW, SC, D2, WC3). The games are the most popular of their genres, and they maintain that title for many, many years. How many games can claim that they'll be around in 5 years time? Some series can, but Blizzard does it so well that it can be with one individual game
IMO, if they take their expertise about how to make an incredible game, and put it into FPS, they would be successful. If they're involved with Activision and Infinity Ward then that would make so much sense though since CoD4 pretty much reset the goalposts needed to be reached in order to pass as an FPS
|