People get all bent out of shape over any home brew suggestions. Never mind that RAW clearly states that every rule is optional, that you definitely should ignore, change, or add rules as you see fit. People just crazy, yo.

It's a game. For fun. Do what's fun. The rules are only important insofar as they generate fun. If a rule isn't fun for your group, then ignore, change or add something that makes it fun. EZ game.

Humblewood is fun. I def. recommend giving it a look to see if it's for you.


Curse of Strahd is a popular module. It's got that dark, gothic, vampire theme which fits well for an October start.
I've heard so many hilarious TPK stories from that module, though.
If you didn't clear it in session 0, I'd ask if your DM expects you to have a backup character sheet on hand when you come to any session... 'cause PC deaths are a very real, and maybe even expected part of how they DM.