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 Originally Posted by eugmac
isn't cannon rushing a legit strat now?
Actually, yes.
Well I haven't played brood war in years but I doubt much has changed since then. Historically PvZ was played 1 base vs 2 bases which for many years favored zerg in that matchup (2 bases vs 3 bases is roughly equal.) Eventually protoss players figured out various building/obstacle/structure combinations that were zergling proof, and thus allowed a quick expand while still being able to defend against a speedling run by. This always included an early forge (ideally nexus first to counter hatch first builds, and forge first to counter 9 pool), however, some maps had various mineral/obstacle structures that made cannon rushing a legit strategy. For example block off an area behind certain specific zerg natural expansions with a pylon and put a cannon back there and it was pretty much untouchable early in the game. Of course this accounted for a very small percent of actual games.
edit: talking about the original of course. I still know that game better than SC2 even though I played the latter for a while as well
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