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  1. #76
    Lukie's Avatar
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    anyone want to play? let me know and i'll PM you my name (e-mail)

    i didn't play beta but got the game the day of release.

    <------ diamond level Z, holla

    also boost, this isn't sc1 anymore, you need to keep an open mind IMO. there's no way defecting a solid terran's reaper harrass is anywhere near as easy as you're making it out to be (and they really don't take an econ hit -at all-, although it does delay other tech because it's gas heavy). and that's not even considering all the other opening options that T has at its disposal like helion harrass, viking, banshee, marine/marauder/medivac, etc
  2. #77
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    Quote Originally Posted by ensign_lee View Post
    teamliquid is like the ftr of starcraft2. If you're looking for a resource, you won't do better than that.

    As far as zerg, if you're new to SC2, I wouldn't recommend zerg. Why? Because they're *easily* the hardest race to master. This is because of their larvae mechanic. It's basically a third resource you have to manage, and it's really difficult in the early game. Do you use these larvae to produce drones? If so, your standing army will be much smaller. Do you use those larvae to produce troops? If so, and you don't use them to attack or anything (successfully), you've basically hurt your economy going into the future since those larvae could have been drones, helping you gather more resources.

    Also, for the zerg counter to Thors: try ultras. DO NOT TRY MUTAS. Thors hard counter mutas so much it's laughable. Area of effect attack against light air units = muta death. Or, if you want to go the cheap route (and the Thors don't have support units), use shit tons of lings. Cost for cost, the lings are super effective vs Thors because lots of the Thor damage will be wasted.
    qft, teamliquid is awesome. although in fairness you have to give them time to put together solid strat threads/articles. sc1 was played and perfected for over 10 years and people were still learning new things.

    you're definitely right that zerg is the hardest race to master for a new player. you really have to have your queen larvae injections down pat and be able to do it consistently over multiple bases. right now i'm just hotkeying each hatch to 4-5-6-etc. (not unlike brood war) and keeping the queen next to it and doing a lot of *click*v*click* and 4szzz5shhhh6sdddd or whatever. there's probably a better way.

    muta vs thor is hilarious, i can attest to this
  3. #78
    Quote Originally Posted by Lukie View Post
    anyone want to play? let me know and i'll PM you my name (e-mail)

    i didn't play beta but got the game the day of release.

    <------ diamond level Z, holla

    also boost, this isn't sc1 anymore, you need to keep an open mind IMO. there's no way defecting a solid terran's reaper harrass is anywhere near as easy as you're making it out to be (and they really don't take an econ hit -at all-, although it does delay other tech because it's gas heavy). and that's not even considering all the other opening options that T has at its disposal like helion harrass, viking, banshee, marine/marauder/medivac, etc
    Ill play, im no diamond tho. I started out as shitty bronze and since moved up to silver. I guess im on the right track. sending you a pm
  4. #79
    Lukie's Avatar
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    Quote Originally Posted by boost View Post
    oskar, its actually super easy to counter. Its a tiny bit harder with zerg and toss since your tier 1 units are melee. But I pretty much stick to terran, and you simply set your rax waypoint to your mineral field until a few rines get there. When you account for travel time, theres no way your reapers beat the villains rines to his minerals.

    For zerg if you just have groups of 2 or 3 lings positioned behind your minerals you'll be fine... same thing with zealots. Even with strong micro, the cheese is never worth the economy hit when you face a semi competent villain.
    how can zealots stop reapers?

    reapers are faster (almost twice as fast with speed upgrade), have a ranged attack, do extra damage vs light units, and can scale cliffs. your basic RTS sense should tell you that zealots can't do anything there.

    zerglings i've had success with, but they require a decent amount (speed upgraded), good micro, and clever use of the creep advantage. even then, i have a suspicion that against an extremely good terran (which i've honestly never played), i don't even think that would be enough.
  5. #80
    ensign_lee's Avatar
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    Lukie - I'll hit you up later tonight.

    I'm plat right now since I was sandbagging my placement matches and doing weird wonky stuff , but was diamond in the Beta. Got roflstomped yesterday by 4 diamond ppl, but hopefully that's just a phase.
  6. #81
    ya, eric, it's just been a long time since I played beta. I do remember that there are counters that aren't all that hard to put into effect.
  7. #82
    Lukie's Avatar
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    Quote Originally Posted by boost View Post
    ya, eric, it's just been a long time since I played beta. I do remember that there are counters that aren't all that hard to put into effect.
    sup ja, check your text

    i think if it's just 1-3 slow ones where they are poking around a bit and scouting, you're definitely right.

    if they invest a bit more in it, something like 4+ with speed upgrade and good micro, it gets a little more challenging (and of course, slows down their tech more).
  8. #83
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    Quote Originally Posted by Lukie View Post
    sup ja, check your text

    i think if it's just 1-3 slow ones where they are poking around a bit and scouting, you're definitely right.

    if they invest a bit more in it, something like 4+ with speed upgrade and good micro, it gets a little more challenging (and of course, slows down their tech more).
    What? You don't respond to my PMs?
  9. #84
    ensign_lee's Avatar
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    Haha sweet. How about my new sig?
  10. #85
    bah.. money is tight right now.. but I'm really not sure I can resist buying this game... gonna have to play it on uber low settings on my 2 year old laptop though..
  11. #86
    just got it. pm me if u want to play
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  12. #87
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    We should get a good 3 or 4s team just so we can stomp and hit rank1diamond O:. Rank 1-5 plat player here been bouncing back and forth. Was having a lot of trouble w/ T mmm but the games I'm playing now are lot closer mostly wins. Dunno how to handle mech though, anyone see the replays of idra v silver where idra rages?
  13. #88
    REDZILLA is my id on bnet whats everyone elses?
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  14. #89
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    yaawn.420, need the ID number to add people
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  15. #90
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    you guys are nerds but have made me suddenly want a CHEESEburger
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  16. #91
    someone should start a list of people and their id's.

    caminator, 887
  17. #92
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    The strengh of a hero is defined by the weakness of his villains.
  18. #93
  19. #94
    Lukie's Avatar
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    so i switched from z to p, probably temporarily, but macroing from warpgates is just so much easier than keeping up with the queen/hatchery/larvae mechanics.

    cam, we need to get some more 2v2s going
  20. #95
    Quote Originally Posted by Lukie View Post
    so i switched from z to p, probably temporarily, but macroing from warpgates is just so much easier than keeping up with the queen/hatchery/larvae mechanics.

    cam, we need to get some more 2v2s going

    For sure. Im going to be having a lot of free time now. Last two days were kinda crazy. Find your damn mic so we can move into platinum.
  21. #96
    ensign_lee's Avatar
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    dsmrolla - what race do you play? and what's your normal rank in 1v1s?

    Lukie and I are diamond 1v1's. If he stays zerg, the three of us could probably make a pretty good 3v3 team.
  22. #97
    Is there like an official ladder anywhere?
    Frozen Throne Ladder

    Something like that^^

    Or is this new 2.0 B.net thing removing that as well?
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    [00:30] <DC> on my hand?
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    [00:30] <daven> no further questions
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  23. #98
    Realizing how important APM turned me off of SC quite a bit:

    YouTube - &#x202a;Korean Gamers: APM Demonstration&#x202c;&lrm;
    Last edited by eugmac; 08-07-2010 at 10:29 AM.
  24. #99
    After making about €100 in an hour and a half of poker, I decided to play some more sc2 today. First the secret level, it's a pretty exciting dungeon-crawler where you play Jim Raynor. Have to say the whole campaign was damn excellent. And my 1v1 had been sitting at 6-6 in platinum for quite some time, so played some more on that aswell (terran) and at 13-10 I got promoted to diamond league . Btw anyone playing on EU, feel free to hit me up for a custom game or a 2v2, only done 1v1 so far though.
  25. #100
    Didn't play much of SC for fear of addiction, so if I was to get into SC2 should I just play the campaigns to get better or is there a fast track way of improving?
  26. #101
    Quote Originally Posted by ensign_lee View Post
    dsmrolla - what race do you play? and what's your normal rank in 1v1s?

    Lukie and I are diamond 1v1's. If he stays zerg, the three of us could probably make a pretty good 3v3 team.

    I play terran, but im only a silver in the 1v1s after starting in bronze. I never played sc1 competitively so its been a learning curve
  27. #102
    gah.. I reeeeeeeeeeeally want to get my sc2 on, but I need to focus on other things in life right now, and if I buy sc2 I'll be putting so many hours into it trying to get up to ensign and lukie's level that irl will get neglected.
  28. #103
    Quote Originally Posted by jyms View Post
    Didn't play much of SC for fear of addiction, so if I was to get into SC2 should I just play the campaigns to get better or is there a fast track way of improving?
    The campaign will only teach you the basics, playing vs other people is a whole different ballpark. I think a good way to get an idea where you need to go is watch some of the stream on TL, for example by top players like Trump, you can see them play and they commentate on their thought process while doing so.
  29. #104
    Lukie's Avatar
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    The campaign was cool because it had a good storyline and missions. It will teach you rts/starcraft basics but it's probably not a very good training tool for multiplayer. The missions generally don't mimic the start of an online game and there are several units that campaign only (i.e. not used in online games but I believe mapmakers can use them in designing their own maps). Off the top of my head these include the medic, firebat, vulture, goliath, diamondback, and wraith. Of those, all except for the diamondback were from brood war (the expansion to SC1 that everyone played).

    Play games, read threads from teamliquid.net, and watch replays from gosugamers.net. But mostly play games to get better.
  30. #105
    Ugh I suck at this game. I won all 5 of those placement matches and for some reason it put me in the platinum thing even though I don't know most of the tech trees. I've been getting raped ever since. Please add me and help me to not suck.

    WildBob - 390
  31. #106
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    Lukie and I had EPIC 2v2 games today. PZ teams are freaking crazy.

    Boost, if you really don't want to play, you should prob stop opening this thread. Because you're right; this game WILL take over your life.

    As far as y'all's questions on how to get better. No, playing the campaign probably won't make you better. I mean, if you have *ZERO* experience with RTS, then it might. But actually, it might make you worse for multiplayer.

    I'd just play the placement matches and just go from there. The multiplayer and single player are COMPLETELY different games, really. The dynamic is just so different.

    To get better will just take practice, and learning. Really, just like poker. You can go to teamliquid to learn more about the multiplayer experience. It's pretty full of good info.
  32. #107
    ensign, I know... I mean, its not like I'm gonna never get the game.. I just need to wait a month or so. I've been watching a lot of matches on husky's youtube channel though, and I'm def looking forward to actually being able to dig into this game after all these years.
  33. #108
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    w00t made diamond today, rank 27 atm now I just need more volume XD
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  34. #109
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    You know you've been playing too much starcraft if you dream about starcraft. "You must construct additoinal pylons." "we need more vespine gas" "YOUR UNITS ARE UNDER ATTACK!"

    A friend of mine even had a nightmare about it. A single Void Ray was attacking his overloards, and he couldn't build mutalisks because he didn't know what they required because he doesn't play zerg. o_O
    Last edited by oskar; 08-08-2010 at 05:43 PM.
    The strengh of a hero is defined by the weakness of his villains.
  35. #110
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    Quote Originally Posted by oskar View Post
    You know you've been playing about starcraft if you dream about starcraft. "we need more pylons!" "we need more vespine gas" "YOUR UNITS ARE UNDER ATTACK!"

    A friend of mine even had a nightmare about it. A single Void Ray was attacking his overloards, and he couldn't build mutalisks because he didn't know what they required because he doesn't play zerg. o_O
    w t f O:
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  36. #111
    ensign_lee's Avatar
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    so build hydras? lol
  37. #112
    I used to play sc:bw instead of sleeping. I would then go to school and be half awake and hear starcraft noises. And this is while I was awake. Never actual phrases, but more just the noises, the sound of a science vessel, the marines stim packing, the gurgle of zerglings, the slice of a dt's blade, etc..
  38. #113
    I think I might actually make #1 in my diamond league the top player is only at 420 or so points and I'm at 300 with only 25 games played.. hm. If I put in a lot of games, but don't have the time to do that for another 2 weeks sadly.
  39. #114
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    Quote Originally Posted by jackvance View Post
    I think I might actually make #1 in my diamond league the top player is only at 420 or so points and I'm at 300 with only 25 games played.. hm. If I put in a lot of games, but don't have the time to do that for another 2 weeks sadly.
    Zerus Alamo? I ask because this is what my division looked like yesterday. Ofcourse now some guy has 600 points
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  40. #115
    Division name: Devourer victor. Top player has now advanced to 429. So doable still.
  41. #116
    I caved in, picked up the game this evening... probably going to play for a few hours tonight.
  42. #117
    ensign_lee's Avatar
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    Oh damn. Boost ain't going to sleep tonight.

    "A few more hours" never happens. He'll be like "just ONE more mission."
  43. #118
    Quote Originally Posted by ensign_lee View Post
    Oh damn. Boost ain't going to sleep tonight.

    "A few more hours" never happens. He'll be like "just ONE more mission."

    ha, I've been disciplined enough to get IRL stuff done before diving in. About to start now, but I doubt I'll bother with single player yet. I'll save that for a day when the interwebs are out, or I'm traveling and don't have access to the world wide web.
  44. #119
    woah, I just wrote a really long rant detailing my placement matches... who cares!?

    Some questions I did want to ask though..

    whats terr's hard counter to immortals? Marauders?

    Should I be 3raxing vs toss as a standard?

    Whats some advice for a player who is really risk adverse? I don't turtle, but I tend to contain and never know when to make a push until its blatantly obvious (20-25+ mins into the game and Ive contained/expo'd a few times) I feel like Im missing a ton of opportunities in the early game to just snap win some of these matches.
  45. #120
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    JKDS 920 graduates to silver 1v1! Zerg pwn. That is all.

    Terran...hrm. Immortals are weak to things with little firepower so id say things like marines, marauders, and ghosts. Of course, you could always use banshees or battlecruisers too.

    As to being risk adverse...scouting always helps. The scanner thing on the command center might give u a clue, as could sacking a marine to figure out whats going on. Reapers are also amazing scouts that can usually kill a few drones as well. Id think that zerg would be more fitted to a 'wait and see' style though if thats what you like.
    Last edited by JKDS; 08-11-2010 at 07:39 AM.
  46. #121
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    Ok i is noob, but my immortals get destroyed by marines every time. They're the shit against tanks and buildings but they suck against a huge amount of small units.
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  47. #122
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    Quote Originally Posted by boost View Post
    woah, I just wrote a really long rant detailing my placement matches... who cares!?

    Some questions I did want to ask though..

    whats terr's hard counter to immortals? Marauders?

    Should I be 3raxing vs toss as a standard?

    Whats some advice for a player who is really risk adverse? I don't turtle, but I tend to contain and never know when to make a push until its blatantly obvious (20-25+ mins into the game and Ive contained/expo'd a few times) I feel like Im missing a ton of opportunities in the early game to just snap win some of these matches.
    (1) You can't play single player offline now, just fyi
    (2) Hard counter to immortals = marines (especially stimmed). Or, anything with a high damage per second that takes place with small attacks.
    (3) You don't have to, but for the most part, marauders >>> every gateway unit, so it's a good viable strat.
    (4) Terrans are kidn of built to turtle until they're ready to push. if you don't turtle, I think you picked the wrong race.
  48. #123
    Quote Originally Posted by ensign_lee View Post
    (1) You can't play single player offline now, just fyi
    (2) Hard counter to immortals = marines (especially stimmed). Or, anything with a high damage per second that takes place with small attacks.
    (3) You don't have to, but for the most part, marauders >>> every gateway unit, so it's a good viable strat.
    (4) Terrans are kidn of built to turtle until they're ready to push. if you don't turtle, I think you picked the wrong race.

    thanks for the tips (everyone).

    I do think I have to disagree with #4 though lee.. I mean, ya TvZ or TvP you need to wall in, but I'm not sure I consider that "turtleing." Sure youre not early expoing as quick as most zerg builds, but I don't think you have to necc turtle, esp vs toss who you should be owning in open battle with a lil micro early game-mid game.

    I guess I just need to scout a lot more, remember to always sit a rine at the watch towers, etc.
  49. #124
    Installation question.

    I'm downloading the game using my friend's b.net account to make sure it will run well enough on my semi-busto laptop. If it does run well enough I am going to buy it so I was wondering whether I am going to need to re-download the whole 7GB game or whether I can just buy a license with my own B.Net ID?
    In older Blizzard games they always used CD keys and so you would have to reinstall the game to change licenses but this new B.Net 2 thing has be confused.
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    [00:30] <daven> no further questions
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  50. #125
    ensign_lee's Avatar
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    With this one, you should be able to just plug in a CD and create a battle.net account. No need for a fresh dl
  51. #126
    zomg

    yes, i live under a rock

    yes, i played this until, i realized, i would never earn my Ph.D. if I didn't ditch SC1 - uninstalled in late 2001 and never played again

    so...this is VERY tempting

    is it really good multiplayer action like before?

    how does is compare to sc1?
  52. #127
    Quote Originally Posted by Robb View Post
    zomg

    yes, i live under a rock

    yes, i played this until, i realized, i would never earn my Ph.D. if I didn't ditch SC1 - uninstalled in late 2001 and never played again

    so...this is VERY tempting

    is it really good multiplayer action like before?

    how does is compare to sc1?

    I think the game has improved in everyway, except for the music. I sorely miss the original terran sound track. I think even if the multiplayer was on par or slightly worse than the original, scII would still be the gold standard in competitive RTS gaming. That being said, I think the multiplayer is light years ahead of the original and I think its possible that this game will be the one that creates a viable esports industry here in the US.
  53. #128
    The hardest counter to Immortals is a ghost who EMPs them. It's their shields only that are damage capped so after you EMP them away everything will destroy them.
  54. #129
    Quote Originally Posted by boost View Post
    I think the game has improved in everyway, except for the music. I sorely miss the original terran sound track. I think even if the multiplayer was on par or slightly worse than the original, scII would still be the gold standard in competitive RTS gaming. That being said, I think the multiplayer is light years ahead of the original and I think its possible that this game will be the one that creates a viable esports industry here in the US.
    k thx

    one more life ruined by sc2

    but we'll swirl into the abyss quite happy...
  55. #130
    Quote Originally Posted by jackvance View Post
    The hardest counter to Immortals is a ghost who EMPs them. It's their shields only that are damage capped so after you EMP them away everything will destroy them.

    tyty.

    So after placement matches I'm 1 and 6, and the 1 the guy insta quit as soon as we got ingame. I think that I have shown decent ability to scout and apply counters, but I'm really lacking a solid build order. So now I'm watching a bunch of TL replays for each matchup (I play terr, so TvT, TvP, TvZ). I had the right idea of TvT, but just executed it wrong. I have yet to do my homework on the others. Pretty sure if I get down some solid build orders I can easily push into gold.
  56. #131
    Quote Originally Posted by boost View Post
    tyty.

    So after placement matches I'm 1 and 6, and the 1 the guy insta quit as soon as we got ingame. I think that I have shown decent ability to scout and apply counters, but I'm really lacking a solid build order. So now I'm watching a bunch of TL replays for each matchup (I play terr, so TvT, TvP, TvZ). I had the right idea of TvT, but just executed it wrong. I have yet to do my homework on the others. Pretty sure if I get down some solid build orders I can easily push into gold.
    Some general pointers, I'm not the best player in the world so take em with a grain of salt. I am in diamond league however so should be something:

    BO: standard 1-1-1 build is a good versatile build, I use it all the time.

    10 supply depot (the "10" refers to what your supply is at)
    13 barracks
    13 refinery
    when barracks is done, orbital command
    when refinery is done put 3 drones in there asap
    when 100 gas, factory
    when factory is done, starport
    at 20-22 second refinery.
    And from here on out it depends on the match-up and what you have scouted what more units/addons you make.

    TvT: besides an early (cloaked) banshee rush, this match-up revolves around 3 units. Tanks, vikings and marauders. The idea is this. If we have an equal amount of tanks, but I have air dominance because I have more vikings, then I win because I can give my tanks vision over your tanks, and push you back. However, if you get too many vikings to ensure that air control, or too few tanks, you become susceptible to mass stimmed marauders, who will eat up small numbers of tanks. So there's a fickle balance triangle going on there.

    TvZ: Lotsa options here but you absolutely HAVE TO harass the zerg and not just sit in your base making a 100 supply army or the zerg will be on 4-5 bases powering drones and at this point you have lost. You can use some reapers, hellions (preferred), banshees (need em very fast though, before the mutas come), medivac drops, thor drops. Make sure you know how to survive a baneling bust, it's rather easy to pull off for zerg and hard to defend against if you aren't used to it. Then there several good strategies to try. Zerg has such hard counters to bioball (banelings and infestors) that I'd advise an army mix of Thors, Hellions and Marauders. Don't wait too long to push out and try to keep his amount of bases low while you expand every time you push out. If he masses hydras, you mass tanks.

    TvP Once the protoss gets a mixed army of zealots/stalker/sentries/immortals + HTs + colossi, you're pretty much dead. So stay aggressive, quick drops to take out expos or key tech buildings, etc. Fast cloaked banshees (2 or so) can also screw with a protoss. A good build I have found is the 1-1-1 opening, put a reactor on the barracks and pump marines, make 1 or 2 hellions then siege tanks (no siege mode!!) and get banshees from the starport. Start moving out when the first banshee is done, and siege his ramp when the second banshee arrives. He won't have HTs or colossi yet and this push will kill most protoss. Also, put down your expansion when moving out.

    Oh yeah and the biggest mistake most players make, is not enough SCVs. You need 30 per base. 6 on gas, 24 on minerals because each patch requires 3 to satturate. You can even go over this number so that when your expo is up you can maynard over 20+ SCVs for the instant economy boost. According to Trump, pauze a random replay of yours, open the income tab to see your worker count, at 10 minutes you should be over 30, 15 mins over 40, and at 25-30 mins you should be at 80 SCVs or you're doing something wrong.
    Last edited by jackvance; 08-12-2010 at 07:50 AM.
  57. #132
    JKDS's Avatar
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    Quote Originally Posted by jackvance View Post
    24 on minerals because each patch requires 3 to satturate.
    I didnt know this!!!
  58. #133
    nice post jv
  59. #134
    Lukie's Avatar
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    Quote Originally Posted by ensign_lee View Post
    (1) You can't play single player offline now, just fyi
    i'm fairly certain that you can.

    you do need internet for installation though.
  60. #135
    Quote Originally Posted by Lukie View Post
    i'm fairly certain that you can.

    you do need internet for installation though.

    ya, I remember reading a review that mentioned that theres no lan support but they were relieved that you didn't have to be online just to play single player like a lot of other games nowadays.
  61. #136
    JV, thanks a ton for the post, that breakdown alone is going to help me a lot. I think I like your 1-1-1 all around build. Its nice and versatile, so I can get comfortable with it, instead of trying to have a match-up specific build. I still think 3raxxing toss may be ideal as mmm crushes mid-game toss, and marauders+concussion nullify lots. But even so, I think I'll stick to your 1-1-1 for now.

    Another thing I need to work on is my macro. I was aware of the 3scv/mineral-vespene but I have a hard time producing when trying to micro my armies. I really need to get in the habit of 0-CC 9-rax 8-fact 7-star, and actually actively use these hotkeys to produce while in combat and a big one, set rally points to just behind the battle.
  62. #137
    Somehow I got promoted to Diamond even though I lose every single ZvZ
  63. #138
    Quote Originally Posted by boost View Post
    Another thing I need to work on is my macro. I was aware of the 3scv/mineral-vespene but I have a hard time producing when trying to micro my armies. I really need to get in the habit of 0-CC 9-rax 8-fact 7-star, and actually actively use these hotkeys to produce while in combat and a big one, set rally points to just behind the battle.
    Seems like quite a hassle. I just put all my CC on 4. When u get a new expansion u can easily mule from all your orbitals by using 4E click 4E click etc. And all my production buildings go into hotkey 3. I had this one insane macro war vs a zerg where I just kept going 3DDDDDAAAAAAA tab SSSTTTEEEEE tab DD. Control groups 1 and 2 are for units. I also like how this allows you to press 3 and click on one of your units (a thor or tank, one that doesn't die easily) and your reinforcements will be rallied to where your army is. Can mean difference between a win and a loss sometimes in tight games.
  64. #139
    got the game, christ i suck. trying to get used to terran tree now vs AI, im so slow. im sure vs a live player ill get crushed.
    Jman: every time the action is to you, it's an opportunity for you to make the perfect play.
  65. #140
    We need to get some ftr custom matches going
  66. #141
    Quote Originally Posted by jackvance View Post
    Seems like quite a hassle. I just put all my CC on 4. When u get a new expansion u can easily mule from all your orbitals by using 4E click 4E click etc. And all my production buildings go into hotkey 3. I had this one insane macro war vs a zerg where I just kept going 3DDDDDAAAAAAA tab SSSTTTEEEEE tab DD. Control groups 1 and 2 are for units. I also like how this allows you to press 3 and click on one of your units (a thor or tank, one that doesn't die easily) and your reinforcements will be rallied to where your army is. Can mean difference between a win and a loss sometimes in tight games.
    ahhh that makes way more sense..

    but you only use 2 control groups for units? I guess it simplifies things.. but what about like medivacs, or raid units like helions or banshees?
  67. #142
    wow, jack ... just wow. Seriously that 1-1-1 opening is so awesome. Just played my first match with it (with your post opened on my second monitor just incase I missed something).

    I did it a tiny bit differently though. I followed the unit count build I copied from a TVT replay I found on TL.

    10-sup
    11-rax
    12-gas
    15-orbit
    15-gas
    15-fact
    18-star


    I'm not sure how you manage waiting til 20-22 for second gas, but more or less its the same build. Its awesome cuz you get a very versatile opening and you can still throw down 3 more rax if you need to pump out whatever.

    Anyways, my first match with this was TvT. I owned him sooooooo very hard. Still having a lil difficulty macroing, but your tips helped a lot. Got my production on one number and tabbing through it, setting my waypoints for all of them to just behind my army. Banshee harass owned his eco at main, and I swooped in with my tank/marauder/hellion army to crush his natural right as it went up. Viking giving that little extra range to my tanks made the push up his ramp super easy. Can't thank you enough for giving me a big nudge in the right direction! Pretty sure I'll push into gold in no time.

    edit: also a sick little trick I picked up from that TvT replay.. when mech rushing with terr you can get enough rines to sustain you, maybe even throw up a bunker, then use your rax to build two tech labs. as soon as your fact/star is done you can just land them and you have insta-techlabs ftw. I think this is esp important for banshee rushes.
    Last edited by boost; 08-12-2010 at 04:08 PM.
  68. #143
    Quote Originally Posted by jackvance View Post
    BO: standard 1-1-1 build is a good versatile build, I use it all the time.

    10 supply depot (the "10" refers to what your supply is at)
    13 barracks
    13 refinery
    when barracks is done, orbital command
    when refinery is done put 3 drones in there asap
    when 100 gas, factory
    when factory is done, starport
    at 20-22 second refinery.
    And from here on out it depends on the match-up and what you have scouted what more units/addons you make.
    sorry ive no idea what ur talking about?? whats 1-1-1 b uild mean
    Jman: every time the action is to you, it's an opportunity for you to make the perfect play.
  69. #144
    it means 1 rax, then 1 factory, then 1 starport

    instead of a build where you get 3 barracks, or a build where you get 1 barracks then 2 factories, etc..
  70. #145
    just had my first loss with this build. He just pumped out marauders and rines. I really needed to get a bunker, but it just slipped my mind. My banshees were away when he attacked. I was able to own his eco then come back and just barely stay alive. He just kept pumping, and I held him off for a while, but had lost my rax and was hurting. All I needed to do was get up another rax and get a bunker but it just didnt pop into my head. Oh well, it was a very close game, and I know what I did wrong.
  71. #146
    lee, you were right. I got a lot of IRL stuff done today, but it can be soooooo hard to not play "just one more."
  72. #147
    woohoo won my 1st online game 1 win 1 loss so far in placement matches.
    Jman: every time the action is to you, it's an opportunity for you to make the perfect play.
  73. #148
    Quote Originally Posted by boost View Post
    lee, you were right. I got a lot of IRL stuff done today, but it can be soooooo hard to not play "just one more."
    lol this

    I never really played SC1 (was a big Total Annihilation fan though), but SC2 is pretty decent. I'm liking Protoss and Zerg so far, haven't really found my way with Terran yet.

    I played a bunch of the noob games and did okay, but then sucked it up 1v1 and went 2/5. Bronze league here I come. nick: KoRnholio
    Some days it feels like I've been standing forever, waiting for the bank teller to return so I can cash in all these Sklansky Bucks.
  74. #149
    I found the torrent and a crack for just the campaign and the skirmish's vs AI. Trying to see if I can actually learn the game/maps before paying for it and making a B-net account and playing in the placement matches. Watched a ton of vids on build trees and even learned a few things about hot keys and groupings. Will buy this within the month for sure. Still playing the campaign, which by the way is pretty decent so far, even on Normal difficulty.
  75. #150
    Lukie's Avatar
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    this game is just way too awesome.

    also, i get the sense that a terran nerf is coming sometime in the future.

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