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  1. #11
    Did anyone see the balance blog blizzard posted last week?

    StarCraft II: Balance Snapshot - StarCraft II

    NA/EU Masters/GM Zergs were getting stomped by P and T (Korean server was fairly even) before the 1.4 patch and Blizzard still felt the need to nerf the infestor. Now that 1.4 has hit, I do not know how zergs are supposed to deal with the Void/Stalker/Collosus death ball. Pre-patch, you could just neuro the collossus but the neuro-nerf makes it damn near impossible to do that now. Corruptors suck and are pretty bad vs voids since the voids get charged up pretty easily vs corruptors and not to mention that the corruptors get focused down by stalkers before they can actually kill the Collosus. The obvious response to this is "well don't let them build up a death ball" but in practice, this is pretty damn hard because it's fairly easy for a protoss to FFE and it's fairly easily for a competent toss to defend his 3rd on most ladder maps. I even had a game last night where I killed the 3rd and he still just moved out w/ his army on 2 bases vs my 4 bases and crushed me. I guess the only real response is to tech straight to ultra/bood lord but then you're just hoping the toss stays in his base mid game and doesn't pressure you which never happens vs good toss's. I'm to the point where I don't want to play anymore b/c it's just so frustrating losing game after game when I know exactly what the other player is doing and I can't do anything about it b/c the race I want to play sucks so badly.

    cliffs: ZvP imba, f this game, going to play Gears of War 3 until Blizzard fixes this shit
    Last edited by WildBobAA; 09-26-2011 at 02:15 PM.

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