Raising turn wouldn't really be overrepping our hand against someone with a high turn cbet combined with a reasonable open %

A4s, and some combination of sets we should be worried about (along with QQ+), though I'd argue only half the set combos are worrisome as everyone checks top set 100% of the time and bottom some non zero amount OTF. And then you have to break down from whatever didn't check turn is thrown into a turn checking range, thus lowering value combos slightly further.

Razvan also makes a good point regarding rivers. We will always have a bluffcatcher OTR, but if we raise turn we put villain in the position of bluffcatching - out of position.