Here's how to set up the best situation for a C/R with a set OOP:

If UTG hit flop, you might be able to stack him. If he didn't nothing is happening. So we lead flop for 2/3 pot. If UTG just calls, we lead turn again. But more likely if UTG has a hand, he re-raises. Just call his R/R and its "normal" for you to check the turn after calling a re-raise. Now since we built a big pot on the flop, after he bets turn probably half or more of his stack is in the pot and he can't get away. You re-raise him all in.

If you don't build a pot on the flop, it's a lot easier for him to fold to the c/r. The key is to build a pot on the flop. By checking flop sometimes you pick up an extra cbet, but you keep the pot small and allow villain to get away. Check/Call Check/raise turn is a very suspicious line, reeks of a monster. So does my line, but half his stack is in there when it's done and they are pot committed.

I actually prefer to have sets OOP because this line is so powerful and effective.