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Hmmm
I really find this theorem great! 
Of course, i need to know more.
1) How does this apply to the turn and river? How do the subranges change depending on opponents actions and history on the later streets?
2) I noticed that this hand history is probably simpler to explain because of the fairly dry flop. What happens when you apply this to a very lubricated and coordinated flop (ie. sheets, 3-to-FD, 3-to-SD etc)?
3) In general, what stats do you absolutely need in your HUD to incorperate this theorem to its max value?
4) Lastly, what are the anti-theorems to this one?
Thanks Renton!
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