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Beating "Good" Players (Strategy Wise)
When I say good player, I'm talking about a typical regs who are TAGG, raise their draws when its good, find good spots to bluff, two barrels a good amount, blah blah you know the guy.
Game Theory makes it easy for us to understand that the goal of poker isn't to become completely unexploitable, in fact, that would be really stupid. We want to move away from unexploitable in a way that exploits our opponents.
In midstakes games, we deal with a relatively similar player base of regs. Not many people who's games are too far off from the others. In fact, I think what's important in midstakes is staying a level ahead/adjusting quicker. Some will argue that the difference between higher stakes games and mid stakes games is how fast the adjustments come. But I don't want to talk about this right now. I want to talk about strategy, not the adjustments.
I read a thread on 2p2 awhile ago where a well known poster made a post on a hand versus TheCleaner11 which went something like this.
"This isn't how we beat these kind of players, the good ones. In fact, I'd say the way too beat them is to not raise this hand (something like 86s) in the CO and to tighten up preflop in this spot....."
Then he goes
"I would say more but I really don't want everyone to find it out."
I tend to have a good amount of trouble figuring out a strategy to exploit good players. Their strategy is clearly not unexploitable (less exploitable than most? And if that's the case, why would people play this way? If I felt like I was the better player than I would do a strategy with gigantic exploitation and just stay a level ahead), What do you think the best way to beat it is?
One thing I have thought about but its the only thing ive really come up with is playing extremely loose from EP while much tighter from LP. Regs would tend to still threebet you light/semi light from the BU or the blinds which would be a big mistake.
I could also imagine doing a counter play type of strategy as an uber nit would work out because opponents will tend to call/raise you way too much, and adjustments tend to be slow. But of course we'd have to adjust between that and normall taggy or laggy ness.
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