i guess what im kinda getting at:
When you perfectly balance your bluffing frequency, it puts your opponent in "tough spots" but does it really make you any money? Don't you have to bet exploitable ranges to exploit?
Also, re: the op, lets add ranges.
Villain's range here is 3, 4, 5, 6, 7, and 8.
Our range is 10, 9, 8, 7, 1, and 0.
Whats an optimal range for us to bet? One that puts 5 in a tough spot? 3? 8?