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 Originally Posted by courtiebee
When I replied I didn't even realize it was a 3 flush flop. GG my HH reading skills.
Despite all the replies though, I don't understand why just calling and giving him free cards after he bets OOP on the flop is good. Someone please explain because I feel like a big fish right now for not getting it.
At nl25 most ppl are donks.
When villain bets into you on the monotone board we can guess that they either have :
-bare flushdraw (prob K high)
-2 pair (unlikely except for A4)
-Ax (almost never a better ace than ours since villain smooth-called preflop)
-set
-flopped flush
-random weird senseless hand (think 99 w 9s or something)
After villain leads into us with this range, what will raising accomplish, assuming we're folding to a push?
-it'll cost us about 35bb's (assuming we make it like 8-9$ to go), which is really annoying as a spew if we're often folding to villain's push
-it'll push villain off of his weird/lame hands (unless they're a total fish)
-best case scenario villain flat-calls, we successfully put him on a FD. Even then, villain still stands to win a huge pot if a spade comes. Also if he makes a big bluff we have to fold almost always since we only have... a bluff-catcher on this board.
In a tourney a solid case can be made for raise-fold (assuming we know villain's range will be bluffs which they fold to our raise and monsters which they felt... even that's kind of debatable) in order to protect our hand when ahead and easily fold it when behind.
In cash, in position, so many times a villain will give up on a later street. Also, assuming villain's leads into us include monsters that don't have a spade in them, calling also lets us make a lots of profitable bluffs on laters streets when a spade does fall and villain will be hard-pressed to call (even with a set) on a 4-flush board.
Basically, calling gives us more options in position. On a board like this, the strength of our hand is somewhat meaningless when we're in position. We can do so many things... plus we have a hand with showdown value to boot.
Raising gives the options back to villain. When we flat call he'll be forced to allow us to play perfectly on later streets since he'll almost always :
-bet out when another spade hits, indicating he flopped the big flush = we fold EZ
-check when another spade hits = we get to steal the pot since his low flush/set/2 pair is now scared, plus our hand LOOKS like a draw
-bet out when a spade doesn't hit, indicating he really likes his hand = we can call if we think our hand might be best with our decent kicker or fold and give up the pot.
edit : this long-winded blurb could be much longer, but I think that's pretty much the jist of it.
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