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Analyzing a CR Hand
I was watching a video by Stinger, a high stakes player who makes videos for the site Cardrunners.com. A hand came up in one of his videos that i am going to attempt to analyze to see if it could have been played better.
His only read on this opponent was that he was fairly aggressive, and Stinger himself had been aggressive while at the table.
$10/$20 NL
Stinger is dealt : [Kd Qs] (not sure of the suits)
1 fold
Stinger: raises $50 to $70
3 folds
KoeDaddy(BB): calls $50
Flop: 7c Jd Kc (not sure of the suits but the board had 2 clubs)
[Pot Size ~$150]
KoeDaddy: bets $100
Stinger: raises $220 to $320
KoeDaddy: raises ~1600 to ~$1900, and is all-in
I don't like Stingers flop re-raise. I think it's too small.
Stinger is getting 1.5:1 on his call, which means he needs to have the winning hand at showdown about 40% of the time. He is even money against most drawing hands, and dominated by the 2 probable made hands on this flop (K-J, 7-7). Without doing any calculations, calling the shove is clearly +EV, given that he is even money against the majority of his opponents range and there is a significant amount of money already in the pot.
But if Stinger had made a pot sized raise (to $450), he would be getting 2:1 on his call, making it more +EV since his opponents shoving range hasn't changed.
In the event that his opponent doesn't shove the flop, a bigger raise is still better. K-9/K-10, A-J/Q-J aren't going to fold/call to a different flop re-raise size, so we maximize our value against weaker made hands.
I don't think his opponent decides to bluff a different % of the time based on the flop re-raise size ($320 vs. $450).
Even when Stinger is himself holding a drawing hand, a bigger flop raise is better since he is getting better odds to call a shove, and can make a ~PSB turn shove with his draw if he gets called on the flop (most likely by a weaker made hand, which may fold to a double barrell. But since i haven't played at stakes even close to this, idk if the standard play with a weak TP/MPTK hand is to play for stacks on a drawy board like this so a turn shove may have little/no FE).
Anything i am missing here?
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