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IMO, angel + seer without any qualifiers is broken.
One variation ive seen...is Jailkeeper + Seer. The jailkeeper has protective powers...but also blocks roles. So if you jailkeep a seer, they cant die...but cant look up either. Meanwhile if you jailkeep a wolf, and they sent the kill, no kill occurs.
However, that has proven over many games to be even MORE overpowered than just Angel+Seer.
I theorize that its due to the wolf interaction. So maybe an angel that also roleblocks...but doesnt roleblock wolves? I havent seen that, but it gives a way to keep an angel in the game...without forcing the wolves to find him just to avoid an autoloss.
Other options of course
1) Xshot: only works x times
2) Shotty's idea
3) Percent chance of success --> in general, i dont like this. too much room for corruption thus too much room for doubt. Also, unlucky sequences of success/failures would defeat the purpose of the limiter anyway...making it either nonexistant or unmaking the role.
Also, it should be standard that the angel CANT protect themselves. This is just to balance endgames. Like, if bigred was an unkillable angel last game, then gg gizmo autoloses. (theres counterclaiming stuff that can happen...but its hard and still unbalanced for wolves).
Other alternatives that are way different
1) Bodyguard: Dies instead of the person they protect
2) Hider: Seer/angel combo that dies if their target is killed, or if their target is a wolf. Its limited to providing villager info instead of wolves.
3) CPR Doctor: Angel, but if no one kills his target...he does instead.
The only thing that should be avoided at all costs is an unkillable angel, and an unkillable seer. There must be ways outside of leveling to kill these roles.
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