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Final Game of 2014

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  1. #1
    MadMojoMonkey's Avatar
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    Default Final Game of 2014

    I think we need a new game by next Thurs at the latest to get it complete before Christmas. I think even with that, it's gonna need to be a quick game by FTR standards.

    Here's my suggestion:

    Timeline: There will be 48 hour days, and 24 hour nights with the usual stipulations. I.e. Maj vote ends day early / night ends when all night actions have been submitted to the mod.

    12+ players:
    1 Wolf Hot Shot
    1 Wolf Role Blocker
    2 Vanilla Wolves

    1 Village Full Vig.
    2 Village Hot Shots
    1 Village Bodyguard
    5 VV's

    Hot Shots: 1-shot vigs who must shoot during the day. They post their intent to use their power as a bold in thread.
    E.g. I SHOOT XXXX WITH MY MURCAN GUN. FUCK YEAH! or something to that effect.
    I will not reveal the alignment of the shooter. I can't prevent non-shooters from posting bolds, and if a stream of identical bolds come in, and one of them is a Hot Shot, then I will not reveal which claim was authentic.

    Role Blocker: May not target the same player 2 nights in a row. Once targeted by the role blocker, the target will not be able to use their special power (if any) for that night and the next day.
    E.g. if RB blocks a Hot Shot, that action will be blocked over the following day, since Hot Shot is not a night action.

    Full Vigilante - may shoot 1 person each night (doesn't have to). This action is hidden, and only the results are posted at the end of the night. The shooter is not revealed. If the vig gets nommed, he will die, but his final shot will happen before his death.

    Bodyguard: May protect any player. Submits their action at night and the protect lasts until the following night, just like the RB. Upon a successful protect, the bodyguard dies, trading his life for the other's.

    Night Watch: (A compromise between silent and talking nights)
    Each night, 2 random living will be chosen by the mod to be night watch. They will have a private thread to chat for the duration of the night. The chat will be closed afterward. The choice is fully random among the living and is chosen at the end of each day. No 2 consecutive nights are expected to have the same pair of Watchmen, but that is possible.

    IN (13):
    wufwuggy
    baudib
    JKDS
    BankItDrew
    dhubermex
    Luco
    Hoopy
    gabe
    GatorJH
    keybored
    ongbonga
    Keith
    rong
    Last edited by MadMojoMonkey; 12-10-2014 at 06:46 PM.
  2. #2
    sure
  3. #3
    MadMojoMonkey's Avatar
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    Quote Originally Posted by wufwugy View Post
    sure
    Is that an "in" ?

    I guess this can be a sign up thread. It will get weird if someone suggests a change that I like and people that signed up before the change don't like it.

    I'm happy to consider that 1, though.
  4. #4
    just do what i do and surprise everybody
  5. #5
    it's unlikely that we'll get a solid game until the new year, but it's possible to get a swift wacky one for sure. that could be quite fun and a change of pace. maybe set it up for expected 3 gamedays and everybody has a special power
  6. #6
    what are you trying to accomplish with this game

    what is the night watch ffs?

    why doesn't anyone besides Ong give the wolves any fucking specials?
    Playing big pots at small stakes.
  7. #7
    that reminds me, i like, instead of weakening angels, giving strongman(s) to the wolves

    what specials are there to give wolves?
  8. #8
    MadMojoMonkey's Avatar
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    What am I trying to accomplish with this game is a fast game that we can get in before Christmas. I don't want the game to get all lost in the Holiday mix, so if I'm the mod, I want it over by then. There's still time for a quicky, though.

    Night Watch is a compromise to the silent/talking nights debate. Instead of allowing everyone to talk in-game, I'd randomly pick 2 living people each night to allow to talk. Hoopy and I talked about it in the dead thread, and we thought it had potential. I prefer to have the Night Watch conversation in a private thread, to indicate that the rest of the people are asleep.
    At the end of the night, that private thread is closed. Each night has a new thread.

    ***
    Wolf PR's include Vigs, Role Blockers, Recruiters, Vig-proof, etc.

    The reason I haven't given the wolves powers is because I think wolf powers are OP in small games.
  9. #9
    you can give the wolves anything you want

    1 time vig
    angel
    role seers
    roleblockers
    godfather (peeks village)
    unviggable

    etc.

    if you can the wolves roles you can also nerf the seer in interesting ways

    like a variable seer, or a role seer.

    i.e.
    variable seer can find affiliation (wolf-village) on odd number nights, and on even number nights can only learn role (vanilla, roleblocker, vig etc)
    Last edited by baudib; 12-05-2014 at 08:20 PM.
    Playing big pots at small stakes.
  10. #10
    the problem with the nights watch ... i assume they are villagers or no? if they are always villagers of course they're masons

    if it's 1 wolf and a villager it kinda fucks over the wolves
    Playing big pots at small stakes.
  11. #11
    anyway sounds interesting, i'm for high-carnage games that end quickly.
    Playing big pots at small stakes.
  12. #12
    MadMojoMonkey's Avatar
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    Quote Originally Posted by baudib View Post
    the problem with the nights watch ... i assume they are villagers or no?
    Is fully random each night. Could be W-W, V-W or V-V.

    Quote Originally Posted by baudib View Post
    if they are always villagers of course they're masons
    Participation in Night Watch is independent from any role or alignment. It is randomly chosen from among the living at each EOD. No out-of-game info is revealed to the NW.

    There is no mandate that any discussion happens at all in the private thread.

    Quote Originally Posted by baudib View Post
    if it's 1 wolf and a villager it kinda fucks over the wolves
    How so?
  13. #13
    oh i see. kinda interesting.
    Playing big pots at small stakes.
  14. #14
    i feel like that's effort for no value
  15. #15
    should just go back to talkless nights. we started talking nights because it was rilla's idea (o the ironing), and im a minimalist and utilitarian so all my mods include it since i cant lock threads
  16. #16
    Quote Originally Posted by wufwugy View Post
    i feel like that's effort for no value
    what's effort for no value?
    Playing big pots at small stakes.
  17. #17
    JKDS's Avatar
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    Quote Originally Posted by baudib View Post
    you can give the wolves anything you want

    1 time vig
    angel
    role seers
    roleblockers
    godfather (peeks village)
    unviggable

    etc.

    if you can the wolves roles you can also nerf the seer in interesting ways

    like a variable seer, or a role seer.

    i.e.
    variable seer can find affiliation (wolf-village) on odd number nights, and on even number nights can only learn role (vanilla, roleblocker, vig etc)
    this. I am convinced that the village is too good at soul reading to continue NOT giving the wolves powers.

  18. #18
    truth is that just being jkds is op
  19. #19
    Quote Originally Posted by baudib View Post
    what's effort for no value?
    you know nothing, baud snow
  20. #20
    MadMojoMonkey's Avatar
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    Quote Originally Posted by wufwugy View Post
    i feel like that's effort for no value
    You could be right, of course. The effort is basically all on me, and I find it minimal, so no worries.

    Hoopy thought it had potential, so I'm giving it a whirl. I will defer to majority consensus.

    My estimation is that it gives slight advantage to villagers, while not confirming anyone.
  21. #21
    the thing about giving wolves specials is that it creates interesting dynamics with vote shenanigans. like, would the vanilla wolf Gabe sacrifice himself so PR wolf BID can live?

    also it's fun to do shit. roleblockers can be powerful or totally useless.
    Playing big pots at small stakes.
  22. #22
    MadMojoMonkey's Avatar
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    @JKDS: What would you suggest in this format for a wolf power?

    I'm open to all suggestions.

    I just want a short game, and high carnage sounds like a fun way to do it.
  23. #23
    I really want to run a game with poisoners, the potential for an epic game is really huge.
    Playing big pots at small stakes.
  24. #24
    i find a value in a wacky game in that i will behave wacky no matter what
  25. #25
    JKDS's Avatar
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    Quote Originally Posted by MadMojoMonkey View Post
    @JKDS: What would you suggest in this format for a wolf power?

    I'm open to all suggestions.

    I just want a short game, and high carnage sounds like a fun way to do it.
    I was essentially +1-ing Baudib's claim that wolf powers are awesome and should be in more games. I have no opinion on whether they would actually fit with your game, or whether they could be implemented in a balanced way in this particular game.

    However, a redirecting power would fit well. You could go about it a number of ways. Either a) when shot, the bullet is redirected at the shooter, b) when shot, the bullet is redirected randomly, or c) wolves can choose to switch two people (so that any action that would occur to player A, now occurs to player B, and the other way around)

    They could also have their own bullets (one time shots), or be able to make one players gun useless on one night, or you could introduce a third party who also has his own night kill (works really well in vigilante games), you could have a villager and wolf that are bulletproof, idk.

    Its your game, and you decide what you want. In crazy games, for me, the crazyier the better. But how crazy is your call. I'll probably end up playing regardless.
  26. #26
    i miss spectacularrrrr
  27. #27
    MMM you should try turbos, i think you'd like it

    i bet Dhuber would be a natural at turbos
    Playing big pots at small stakes.
  28. #28
    JKDS's Avatar
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    Quote Originally Posted by wufwugy View Post
    i miss spectacularrrrr
    Once next semester roles around, I may be able to mod again. Since I had to cancel last time though, I am very hesitant to mod without 100% certainty that I'll be able to do it.

    There are a bunch of ideas I want to do, but I just cant commit yet.
  29. #29
    MadMojoMonkey's Avatar
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    What do you think of a 1-shot daytime wolf vig that has to reveal his role to shoot?
    It'd be the same as the 2 village Hot Shots, but a wolf role.

    I'm kind of opposed to a wolf role diverter. Whether the vig dies or his shot gets redirected, the vig can't shoot anymore, 'cause the wolves wont kill him and will redirect his shots every night.

    I like that more than a Role blocker... 'cause all the roles are vigs, and so a blocker necessarily reduces the carnage.
    Although, if the role blocker blocked one of the Hot Shots, and then that day the Hot Shot tried to use his vig and nothing happened... lols.
    OK, I do like the wolf Role Blocker.
    It needs a village angel to nerf it a bit. No, angel is too strong. Bodyguard, then.
    Bodyguard is like a 1-shot Priest, but dies when save is successful. This is to reduce conf. roles among the living.

    EDIT: Wolf role blocker can not block same target 2 times in a row, so one of the successful blocks may still get a shot the next day, if the Bodyguard sacrifices himself.

    What about this?
    1 Wolf Hot Shot
    1 Wolf Role Blocker
    2 Vanilla Wolves

    1 Village Full Vig.
    2 Village Hot Shots
    1 Village Bodyguard
    4+ VV's
    Last edited by MadMojoMonkey; 12-06-2014 at 01:12 AM.
  30. #30
    BankItDrew's Avatar
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    I get my most enjoyment out of trying new things. So I'm down for mmm's setup.
  31. #31
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    The issue I see with the wolf vig is that if it goes into a night where the village is up by 1 - the wolves win, assuming they can use the wolf vig that night. Unless the village vig binks a wolf.

    Regardless, I wanna play asap. I'm good with anything because I feel fortunate that a fellow FTR'er will mod.
  32. #32
    STFU GTFI

    Rand
    Playing big pots at small stakes.
  33. #33
    Count me IN for any WW match.
  34. #34
    MadMojoMonkey's Avatar
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    Quote Originally Posted by BankItDrew View Post
    The issue I see with the wolf vig is that if it goes into a night where the village is up by 1 - the wolves win, assuming they can use the wolf vig that night. Unless the village vig binks a wolf.

    Regardless, I wanna play asap. I'm good with anything because I feel fortunate that a fellow FTR'er will mod.
    In the game I'm currently proposing, the wolf vig would have to shoot during the day, and it would reveal him as a wolf.
    Same as the village Hot Shots, but obv, their reveal is V.
  35. #35
    i think it's more interesting if you don't reveal shooter just say

    "Baudib has been vigged"

    any player can claim the shot if they want.
    Playing big pots at small stakes.
  36. #36
    BankItDrew's Avatar
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    Leaving the shot open to claims is super interesting. Adding an extra level to the game essentially.
  37. #37
    MadMojoMonkey's Avatar
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    In so far:
    Wufwuggy, baudib, JKDS, BID, dhubermex
  38. #38
    MadMojoMonkey's Avatar
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    I envisioned the daytime vigs (V or W) to post their action in thread as though posting a bold.

    It's a public action. It's in broad daylight.

    The wolf vig effectively suicides to use his shot. The village hot shots get to be confirmed, but not for long. (Wolves nom who wolves nom, ya know.)

    Obv, I'll concede to the group as far as the reveal goes.

    Are you guys suggesting that a hidden shooter is stronger for the village in his ability to late-reveal? What about counter claims? I mean... counter claims are better for the lols, sure. It seems like I took away the seer, blinding the village, then gave it extra guns... those guns can shoot villagers, too. So every element of the structure would either favor the wolves or be a wild card for the village.

    I've already got 4 wolves and 2 of them are special... don't you think the village should get something for that?

    The Village full vig is a normal, hidden night action. To avoid confusion.
  39. #39
    an alternative could be to have in-thread attacks for everyone but you only have like 25% to hit.

    you could give wolves a slightly higher chance.

    you get a lot of information off this as well. wolves are likely to act differently from villagers in such attacks.
    Playing big pots at small stakes.
  40. #40
    MadMojoMonkey's Avatar
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    Whaaat?!

    That sounds like madness.

    How do you do the RNG so that people know the mod isn't manipulating things?
    Nevermind, I'm not doing that.

    I'd have to see it in action before I even considered modding it.
  41. #41
    It's a lot of work for the mod.

    they're fun games tho.
    Playing big pots at small stakes.
  42. #42
    mojo if you want to see a successful all-vig format check village of souls game. Wolves won.

    in 4 whatevs
    Congratulations, you've won your dick's weight in sweets! Decode the message in the above post to find out how to claim your tic-tac
  43. #43
    Like baudib said a high carnage game sounds fun.

    IN
  44. #44
    lol i remember village of souls. dat fingering

    i cant imagine how wolves would ever lose that format
  45. #45
    MadMojoMonkey's Avatar
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    Quote Originally Posted by Luco View Post
    mojo if you want to see a successful all-vig format check village of souls game. Wolves won.
    I'm on it.


    OP has been updated.
  46. #46
    it's funny that when i went back over it i was confused by my own troll gamethread

    oh dat v o souls. dat was a fun one
  47. #47
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    Quote Originally Posted by wufwugy View Post
    it's funny that when i went back over it i was confused by my own troll gamethread

    oh dat v o souls. dat was a fun one
    I reread it, and had completely forgotten my role. In the beginning, i was like...villager. Then i got super defensive and was like...wolf. Then i posted this massive case...villager. Then more, villager. Then all of a sudden...IMA FIRING MAH LAZAR and i was like "oh, right...hahaha".
  48. #48
    gabe's Avatar
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    im in

    i like how different game types we have different themes so its easier to remember the game
  49. #49
    lynch gabe
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  50. #50
    MadMojoMonkey's Avatar
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    Gabe was reminiscing with durrrr about how durrr only got a seat on High Stakes Poker because gabe turned them down. He was just about to regail durrrr for the umpteenth time about how he convinced Gabe Kaplan to buy his name for $10,000 when the door was kicked in.

    The village siezed gabe and marched toward the gallows with nary a word spoken.

    Gabe was lynched on D0. He was the Village Name Dropper.
  51. #51
    I'm in, but if I rand wolf again I am self nomming night one.
    Poker is easy, it's winning at poker that's hard.
  52. #52
    I'm in with Vinny Barbarino.
    "I don't tip. I don't believe in it. This tipping automatically, it's for the birds. As far as I'm concerned, they're just doing their job."
  53. #53
    yip yip
    Quote Originally Posted by wufwugy View Post
    ongies gonna ong
  54. #54
    in
  55. #55
    Someone should PM jyms
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  56. #56
    I would PM Chardrian but he rarely, if ever, gets PMs.
    Playing big pots at small stakes.
  57. #57
    MadMojoMonkey's Avatar
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    I sent a PM to everyone who is in the "I want to play, but never know when games are" thread.
    Jyms created that thread, so he got a PM.

    I know there is comedy in the Chardrian comment, but I'm not sure if there's sincerity, too.
    Feel free to PM / invite anyone you think would like to play.

    This game could potentially have 5 dead by the start of D2. With only 8 starting villagers, this has potential to be over in 1 day.

    ***
    I've been thinking about how to enforce the day/night schedule in the event of a maj vote.
    E.g. if village maj votes on Monday

    A) End the day, but night will end on schedule. The night begins, but the next day starts on Thursday, as scheduled.

    B) Don't end the day. Killing someone doesn't move the sun in the sky. Day continues until end of Tue. If village lynches someone by maj vote at noon, then there's no mandate to lynch another at sundown, but the village must lynch at least 1 per day.

    I prefer B. Thoughts?
  58. #58
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    I dont understand the current timeline for the game. It seems like you want nights to be permanently fixed on Wed and on Sat/Sun, making them switch from 24hr to 48hr nights throughout the game.

    If that is true, then why do this as opposed to the current way days and nights are? Whats improved?
  59. #59
    JKDS's Avatar
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    Regardless, you'll want talking nights where you have a 48 hr night period. If the game is 'dead' for 2 days, people will lose interest. Especially with holidays approaching.
  60. #60
    MadMojoMonkey's Avatar
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    Quote Originally Posted by JKDS View Post
    I dont understand the current timeline for the game. It seems like you want nights to be permanently fixed on Wed and on Sat/Sun, making them switch from 24hr to 48hr nights throughout the game.

    If that is true, then why do this as opposed to the current way days and nights are? Whats improved?
    Thank you for these questions. They help me organize my ideas.

    I want a fixed schedule, so people aren't caught with their metaphorical pants down by not knowing when things are happening. That's my primary motivation. The problem is that a week is not an even number of days, so if I want things to be regular, then something has to be off.

    A 48 hour day is good for giving everyone a chance to post a couple/few times each day. At the same time, I think that a 24 hour night is generally enough, and there shouldn't be any trouble getting the night actions in on a Wed.

    Activity on FTR goes down dramatically on the weekends. I'm guessing that the long night over the weekend is going to have a minimal impact, given the closed thread and expected low activity.

    ***
    I hope what's improved is that the schedule is supremely predictable, allowing people a slightly lower stress game.
    I may be wholly off base, but I believe that closing the game thread for the weekend is good for everybody.

    As ever... if people think this mechanic is misguided, I can easily revert to the norm.
  61. #61
    MadMojoMonkey's Avatar
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    Quote Originally Posted by JKDS View Post
    Regardless, you'll want talking nights where you have a 48 hr night period. If the game is 'dead' for 2 days, people will lose interest. Especially with holidays approaching.
    I'm OK with locking in nights as Wed. and Sat. Making the days {Sun, Mon, Tue} and {Thu, Fri}.

    Would that solve the disadvantage in the schedule from your perspective?

    Would you prefer this, or do you think there is no advantage to a regular schedule?
  62. #62
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    72 hour days then 24 hour nights, starting whenever. The fixed schedule I don't think will help too much.

    Personally, I won't be bother to remember which days of the week are nights. I just check the game every day to both play and check when the days end and begin.
  63. #63
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    Quote Originally Posted by MadMojoMonkey View Post
    Thank you for these questions. They help me organize my ideas.

    1) I want a fixed schedule, so people aren't caught with their metaphorical pants down by not knowing when things are happening. That's my primary motivation. The problem is that a week is not an even number of days, so if I want things to be regular, then something has to be off.

    2) A 48 hour day is good for giving everyone a chance to post a couple/few times each day. At the same time, I think that a 24 hour night is generally enough, and there shouldn't be any trouble getting the night actions in on a Wed.

    3) Activity on FTR goes down dramatically on the weekends. I'm guessing that the long night over the weekend is going to have a minimal impact, given the closed thread and expected low activity.
    You're welcome! I'm gonna give my perspective on the points you raised, and then ultimately my thoughts on the schedule.

    1) W.r.t. pants being caught down, imo this only happens when nights end prematurely. I think people are otherwise aware of day starts and the need to post/check-in regularly.

    2) I personally waffle between 48hr days and 72hr days on FTR. There is no clearly advantageous length, and both have worked in the past. People generally agree that 24 hour nights is best. (Shorter messes with our foreign friends, longer is boring)

    3) FTR-ers largely agree that activity is minimal on the weekends. I agree that there is less activity, but I am not convinced that the lull in activity has had a significant impact on our ww games. I'm probably wrong here, and im sure many players would appreciate weekends 'off' (though I know there is a minority who would prefer to have a game going).

    ***
    4) I hope what's improved is that the schedule is supremely predictable, allowing people a slightly lower stress game.

    5)I may be wholly off base, but I believe that closing the game thread for the weekend is good for everybody.

    6) As ever... if people think this mechanic is misguided, I can easily revert to the norm.
    4) Rationally, this schedule would be 100% predictable. But in my experience, even the obvious needs to be explained quite a few times. Its new, different, and not the norm, so people will initially find it confusing. For example, I think hoopy had to explain the miller/cursed/toughguy roles several different times last game, even though the first explanation should have sufficed. Admittedly, this example involved roles more complicated than a fixed schedule, but the point stands.

    5) It may be the having the game closed for the weekend is preferable and more beneficial than the alternative. I can't say, and there is reason to think this may be the case.

    6) Its your game. Modding is an art form, there are many decisions/creations that are solely personal choice. Ultimately, you are the person who is modding it, you are the person who created it, and you are the person responsible for it. Its a commitment, and fuck investing that much time and not being master of the ship. So long as you stick to being fair, and making a game that is enjoyable for the players, nuances like scheduling and day length are up to you.

    I question mechanics and give my opinion because I arrogantly believe my questions/opinions to be valuable or insightful. When I see a comment like this though, I worry that I am strongarming others to my viewpoint. This is not what I intend. The mod is the master of the ship. I'm just a crewman who occasionally likes to point out potential, but not insurmountable, icebergs.

    Quote Originally Posted by MadMojoMonkey View Post
    7) I'm OK with locking in nights as Wed. and Sat. Making the days {Sun, Mon, Tue} and {Thu, Fri}.

    Would that solve the disadvantage in the schedule from your perspective?

    8) Would you prefer this, or do you think there is no advantage to a regular schedule?
    7) I dont mean to suggest that a 24hr night and a 48hr night are necessarily bad. Just that people hate change, so when change is made it should be to improve.

    8) If your goal is to prevent confusion over day/night start/end times, I think the fixed schedule idea is unnecessary to achieve that goal. Just fixing night length to a known duration each night would suffice. But if your goal is to make WW more eventful/enjoyable/something by eliminating potential weekend inactivity, the schedule may be able to accomplish that.

    The problem, of course, is that a fixed schedule doesnt mesh well with the typical and random way day phases can end.

    If the thread opened monday, and we quicklynch, then we are left with a loooooong night until Thursday. That would suck. Quick lynches arent usually common, but in a wacky crazy game, they could be. In effect, a quicklynch would cause most of the week to be night phase! (tue, wed, sat, sun).

    The other way, where lynching doesnt end the day, gives power to the village. Its cliche', but a villager's strength lies with their vote. Lynches are their primary way of killing wolves, and the result of lynches often clears villagers and incriminates wolves. The option to lynch twice allows for the possibility that the second lynch will be led by a 'cleared' villager...who normally would have been nommed at night. (But then, whats to stop a string of several lynches? How many lynches are the village allowed to do before the wolves get to nom? If the lynches are quick, the problem of quick nights still persists. Will you, as the mod, be able to keep up with the lynches and post results promptly?)

    But if day doesnt end, and multiple lynches cant happen, then thats identical to a talking night phase, and the problem of nights being far too long resurfaces.

    Im unfamiliar with game types involving multiple lynches in a day. Ong or Baudib may know of formats which allow multiple lynches in a day, and they may be able to provide feedback on how mods have previously balanced around the power of a multiple lynches. I vaguely remember a game type were there is no wolf night kill, but i dont think that is popular here.
  64. #64
    MadMojoMonkey's Avatar
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    Quote Originally Posted by JKDS View Post
    I worry that I am strongarming others to my viewpoint. This is not what I intend.
    Noted.

    When I read a thread and someone is saying something that I was thinking, I don't tend to reiterate that thought. So I assume that you are speaking for more than yourself. (Plus, BID has echoed your sentiment.)

    I don't think the immediate impression that you're strongarming me is accurate. In the game I am planning for next year, I have had a month already to think things through, and another month still to iron out the bugs. This game is being quickly thrown together, so I'm taking advantage of getting feedback on my ideas to help me think them though.

    Quote Originally Posted by JKDS View Post
    (But then, whats to stop a string of several lynches? How many lynches are the village allowed to do before the wolves get to nom? If the lynches are quick, the problem of quick nights still persists. Will you, as the mod, be able to keep up with the lynches and post results promptly?)
    IDK. IDK. and IDK.
    Good questions.

    I appreciate that adding the Night Watch is already something new. If I also mess with the lynch mechanic, that's going too far in one step.

    I'm strongly leaning toward eliminating the scheduling presented in the OP.
    I was hoping it would make things simpler, but it's only complicating things the more I think about it.

    ***
    If anyone thought the fixed schedule was a drawing point to the game, speak up or I am going to remove this part of the proposed rules.
  65. #65
    MadMojoMonkey's Avatar
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    Iron out the bugs?

    I think I may have mixed my metaphors, there.
  66. #66
    just as long as it's high carnage. im not looking to have a serious game this time. im looking to be able to have fun and lose
  67. #67
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    I HAVE FOUND A WITCH! THROW WUFWUGY INTO THE LAKE OF SOULS!!!
  68. #68
  69. #69
    JKDS's Avatar
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  70. #70
    MadMojoMonkey's Avatar
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    JKDS manhandles ong (who we all thought could have struggled a bit more, if we're honest) to the local water hole.

    "What are you doing, now?" asks a nameless voice from the trailing villagers.
    "I'm throwing him in the Lake of Souls! He's a witch!" yells JKDS.
    "Oh nooes!" yelped wufwugy, "Wait. Lake of Whats?"
    "You mean Yonder Pond?" asked MMM, who seemed keen to understand what was going on.
    "Quiet, now, witch. You're going into the Lake of Souls."

    "Oh nooes!"

    wuf gets tossed into Yonder Pond

    wuf struggles and creates quite a froth as he slowly goes under.
    "Lawyered." says JKDS, triumphantly.
    The villagers see that JKDS seems to believe he's accomplished something.

    "lolololol!!!!"
    The village turns their attention from JKDS, and back to Yonder Pond.

    wufwugy, applying his knowledge of swimming, has not died. In fact, he's doing a lazy backstroke and laughing like a mad genius.

    The villagers all turn their gaze back to JKDS, and the flummoxed look on his face.
    "I thought he was a witch." says JKDS, moderately dejectedly. "I was hoping anyway. It would have explained so much."
    The villagers collectively shrug and turn to go back to the forum. MMM approaches JKDS, "C'mon, bro. We all wish there was an explanation for wuf, but some mysteries are beyond comprehension. Even the questions are probably wrong."


    It is still D0, we need 1 more player. The more the merrier, obv.
    Last edited by MadMojoMonkey; 12-09-2014 at 11:52 AM.
  71. #71
    Spoiler:
    no one has died
    Playing big pots at small stakes.
  72. #72
    MadMojoMonkey's Avatar
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    Baudib takes this opportunity to point out that gabe has been quietly standing among you all along. Everyone pauses and turns to look where baudib is pointing.
    gabe takes the time to point out, "I told you guys
    "

    Luco is quietly giggling off on the edge of the group.

    MMM: @Luco: rah rah stop posting fluff this is srs

    Luco: derpy funtimes MMM was way cooler

    MMM:
  73. #73
    rong's Avatar
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    Carnage you say? Give this man a gun!
    I'm the king of bongo, baby I'm the king of bongo bong.
  74. #74
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    Oops. Somehow I overlooked ong's "yip yip" post. So we're good on numbers.

    Also, rong is in, so we have 5 VV now.

    If there is another sign up, I will add 1 more VV. The one after that adds another W.

    Game starts Wed/Thu @ midnight St Louis time (CST). I believe that's 6:00 AM GMT.
    in ~31 hours.


    OP has seen some minor changes, labeled in blue.
  75. #75
    gonna be funny when wuf gets shot 6 times on night 1

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