|
Carnage before Christmas
Timeline: There will be 48 hour days, and 24 hour nights with the usual stipulations. I.e. Maj vote ends day early / night ends when all night actions have been submitted to the mod.
~~~ D E F I N I T I O N S ~~~
Hot Shot: A 1-shot vig who must shoot during the day. They post their intent to use their power as a bold-caps in thread.
E.g. I SHOOT XXXX WITH MY MURCAN GUN. FUCK YEAH! or something to that effect.
I will not reveal the alignment of the shooter. I can't prevent non-shooters from posting bolds, and if a stream of identical bolds come in, and one of them is a Hot Shot, then I will not reveal which claim was authentic.
Hot Shots DO NOT send the the mod a PM to activate their power; they post in bold-caps in thread.
Role Blocker: May not target the same player 2 nights in a row. Once targeted by the role blocker, the target will not be able to use their special power (if any) for that night and the next day.
E.g. if RB blocks a Hot Shot, that action will be blocked over the following day, since Hot Shot is not a night action.
Vigilante: may shoot 1 person each night (doesn't have to). This action is hidden, and only the results are posted at the end of the night. The shooter is not revealed. If the vig gets nommed, he will die, but his final shot will happen before his death.
Bodyguard: may protect any player. Submits their action at night and the protect lasts until the following night, just like the RB. Upon a successful protect, the bodyguard dies, trading his life for the other's.
Night Watch: (A compromise between silent and talking nights)
Each night, 2 random living will be chosen by the mod to be night watch. They will have a private thread to chat for the duration of the night. The chat will be closed afterward. The choice is fully random among the living and is chosen at the end of each day. No 2 consecutive nights are expected to have the same pair of Watchmen, but that is possible.
The alignment of the Night Watch could be V-V, W-V or W-W, it is completely random from among the living players at EOD. There is no mandate that any conversation happens at all in the Night Watch chat.
Order of role operations:
1) Role Blocker
2) Bodyguard
3) Kills
All NK's are simultaneous for game mechanics purposes, although I reserve the right to imply otherwise in the write up.
~~~ W I N ~ C O N D I T I O N S ~~~
Village wins when all the wolves are confirmed dead.
Wolves win when the living villagers are unable to prevent their own demise, assuming game-theoretical perfect play.
E.g. Parity situation (w/ no specials)
The wolves can vote as a block, early in the day. They can not reach maj., but their target will be the first person to 50% of the votes, and will be lynched. Wolves have achieved majority and nothing can prevent them from running the lynch votes.
In a game with specials, various end-game win scenarios exist. The game ends when the outcome is a mathematical certainty.
|