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 Originally Posted by invizyn
Okay - here was my thought process throughout the hand. Preflop - limp/call raise is pretty standard, if i hit my set, villian could possibly double me up.
Goot.
Flop - since he raised preflop, and i knew he was pretty aggressive, i thought i'd lead with a really weak bet, hoping for a large raise. He didn't raise as much as i wanted, but i felt that reraising him would show too much strength in my hand.
On drawheavy flops like this disguising your hand strength becomes less important than protecting it from someone drawing out. You need to build the pot before scare cards hit and either gives him the best hand or stops him from putting more chips in with a worse hand.
If he is aggressive he's going to raise a bigger bet anyway.
Turn - I felt that this could have have helped him - i was thinking that he had AK or something like that. So i check it hoping that he would bet, so i could check-raise him. But he didn't.
Again you don't want to give free cards to draws. Villains flop play could look like a flush draw line, if he checks behind and a heart comes on the river you're in big trouble.
And again, if he is aggressive he'll raise it up if the A helped him. Then you can 3-bet all in.
River - I felt that the way i played this hand - villian could call with AKs considering how passive i played it. He called and flipped over AA for trip aces.
Your line looks a lot like a slow played monster as well, not really sure if villains call this with top pair type hands. As it went, you'd have been stacked here anyway. You need to compensate for these situations (they don't happen very often) by making more money when he has other hands.
Fastplay is the new slowplay.
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