Quote Originally Posted by martindcx1e
Quote Originally Posted by d0zer
By the time it's been re-raised, usually the bet is too big for rule of 10 to apply.

And why wouldn't it apply to villain holding overcards? If you hit your set, and villain hits TPTK, surely you're gunna make enough to make it worth your while to call pre-flop with a small PP?

Or am I way off here?
It's all about how easily villain will pay you off dozer. You hit your set 1 in 8 times. For example, if villain has $100 and the preflop raise is $6 then that means in the longrun you are paying $48 (8 x $6) to hit your set. You then must determine whether or not your opponent is likely to pay off at least that much or not when you hit. The reason pgil said the thing about large pp's is that if villain is raising lots of hands then they are more likely to have a hand that will miss the flop whereas if villain has a really tight raising range then they are more likely to "hit" the flop with their overpair. The way you tell what they are raising is by looking at their stats/analyzing their game. If someone raises 3% of their hands then you can call larger pre-flop raises against them than you can vs. someone who raises 20%.

Quote Originally Posted by d0zer
By the time it's been re-raised, usually the bet is too big for rule of 10 to apply.
Correct so you fold your small pp when this happens. Another thing...when playing people who aren't even guaranteed to stack off with a large overpair post-flop then the 10x rule needs to be changed to something higher like 15x or 20x.
Good stuff!

I've always taken a very 'static' approach to rule of 10, but I see that's a leak in my game... Have got to apply it more dynamically depending on what the villain's pre-flop raising habits are...