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 Originally Posted by OngBonga
The gist of my response was simple, this game is more about probability than reads, as far as I can tell. You think I (or any of the others) might be a spy, then vote nay for any missions we're nominated for.
The problem is that it is heavily stacked in favor of the spies if you just go on the probabilities. So we will have to go on reads very quickly aswell. There is one strategic element I can see, if we do get a mission win, try to get as many of the same people in future missions from then on. Ofcourse we can't do that (yet) now but it is something to look forward to to snowball for the win if we do get that.
Best thing I can see to do now is get everyone to talk some more and voice opinions, then try to form a consensus list and pass the mission onward to a leader who picks this list. If we fail the second mission - more likely than not because there are (probably) 3 spies in the group of 7 to choose from - it'll be a good idea to decide who the baddie is from the group of 3 in the first mission and pick the other 2 for mission 3 and pad them with 2 others we think are rebels.
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