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 Originally Posted by The Bean Counter
Just wanted to drop by and say that working through some of these examples is invaluable in my brief experience of doing so. It's amazing how few combos you actually need to get to showdown with and how powerful those combos will be on most board textures. I've only recently begun to think in this way at the table and it's definitely helping me become less "call-y" on all streets and also cut out some of the airball bluff raises and floats I'm prone to make (now I'm doing both with a bit more sense).
Can we crudely use this approach though for when villains aren't betting 100%? Say hypothetically, if villain pots it on the flop and we assume he pots this particular flop with 60% frequency, can we then assume we need to defend 65 combos * 60%?
Generally playing GTO is with the purpose of ensuring that villain isn't profitable wit his air hands.
If villain is known to know be playing GTO himself, and playing a range that is either too heavily weighted towards value or bluffs, then we could adjust our frequencies accordingly. But by adjusting we would then be exploiting our knowledge of villain.
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