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Blind defence - flop texture analysis

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  1. #1
    boris, what program are you using to do your post flop anal?

    equilab does it sort of, but it's static.

    question: shouldn't we be set-mining in the blinds? i flat 22-77 quite often. never thought it a leak or wrong. just curious
    "We're all just a million little gods causing rainstorms, turning every good thing to rust...."AF
  2. #2
    Quote Originally Posted by WeldPhaser View Post
    boris, what program are you using to do your post flop anal?

    equilab does it sort of, but it's static.

    question: shouldn't we be set-mining in the blinds? i flat 22-77 quite often. never thought it a leak or wrong. just curious
    I did the postflop analysis with equilab - what do you mean by static? All I did was to set up our and villains ranges, enter various flops, then go into the hand values section (where you click the little pie chart to the right of each range) - you need to make some common sense decisions about what constitutes a good fit on each texture, ie. we can assume villain is continuing with middle pair on something like J95r, but on AKQm that's unlikely, so you have to make a decision for each texture as to what constitutes a good fit hand and you could also make some inferences about villains tendency to float or bluff on some textures but not others if you think he's that aware.

    I don't really setmine at all, and especially trying to do it against a wide, weak range which is mostly not going to make a hand good enough to pay you off with, I think it's a bad idea. I also think it has the danger of having a made hand, albeit a poor one, and you then are OOP with a weak bluffcatcher which I think I personally would find myself being a station with too often, so I'd rather just fold the small PP pre.
  3. #3
    Quote Originally Posted by BorisTheSpider View Post
    I did the postflop analysis with equilab - what do you mean by static? All I did was to set up our and villains ranges, enter various flops, then go into the hand values section (where you click the little pie chart to the right of each range) - you need to make some common sense decisions about what constitutes a good fit on each texture, ie. we can assume villain is continuing with middle pair on something like J95r, but on AKQm that's unlikely, so you have to make a decision for each texture as to what constitutes a good fit hand and you could also make some inferences about villains tendency to float or bluff on some textures but not others if you think he's that aware.

    I don't really setmine at all, and especially trying to do it against a wide, weak range which is mostly not going to make a hand good enough to pay you off with, I think it's a bad idea. I also think it has the danger of having a made hand, albeit a poor one, and you then are OOP with a weak bluffcatcher which I think I personally would find myself being a station with too often, so I'd rather just fold the small PP pre.
    I was just curious if you were using flopzilla. I am also using equilab,

    I don't wanna get to far off topic because this is a good one. so I'll just say that I don't play 22-55, but i do have 66,77 in my blind flatting range. pp's , and sets are getting less valuable , but i think especially @ 4nl,5nl,10nl set mining is still profitable.
    "We're all just a million little gods causing rainstorms, turning every good thing to rust...."AF
  4. #4
    Quote Originally Posted by WeldPhaser View Post
    I was just curious if you were using flopzilla. I am also using equilab,

    I don't wanna get to far off topic because this is a good one. so I'll just say that I don't play 22-55, but i do have 66,77 in my blind flatting range. pp's , and sets are getting less valuable , but i think especially @ 4nl,5nl,10nl set mining is still profitable.
    No, not using flopzilla, I do use combonator but it doesn't do range v range analysis, it's more useful for looking at how ranges change over streets, but I used it to produce the pictures because I like the way you can completely eliminate the hands not in the range from the displayed grid.
  5. #5
    Quote Originally Posted by WeldPhaser View Post
    @ 4nl,5nl,10nl set mining is still profitable.
    I think there's probably more profitability when calling an EP open, particularly in a multi-way pot, to setmine. I do that. What I think is unlikely to be profitable is calling OOP against a wide, weak open particularly when we're likely to get muscled off our weak showdown hand most of the time, and when we do bink then I don't think we get paid off very often at all.

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