Quote Originally Posted by The Bean Counter View Post
I think I just get really lucky on the turn by hitting the 6-7% of the deck that I can realistically continue oop (any 8 or 6s), which makes the flop chk/call pretty bad when villain is high card heavy.
Your best cards are 8 (2 outs), then spades (10 cards), then probably 10 (3), and 7 (3). I guess 6 is an OK card but i tend to believe that one card backdoor straight draws are pretty damn worthless unless you're semibluffing somehow. In the case of c/c they just bail you out when you were behind, but the IP player will shut down on those cards and not put a single dollar in with hands you beat.

You definitely need to have some c/c c/f hands, and hands like these are ideal. The goal though is to not put too many of them in your range. As long as you're pretty sticky (i.e. not folding >40-50%) with your c/c flop range, your weaker hands like this will make a lot more money because they'll get to sd more against aware opponents. And when that happens, in theory, you can add even more weak hands such as 77 or AQ.