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IP cbetting range development
I'm working up some default cbetting ranges for various textures, and am interested to see what people think of this one:
If we open the CO with a range of [AA-22, A2s+, ATo+, K6s+, KJo+ Q7s+, QJo+, 64s-J9s, 54s-JTs] (the entire range in the picture below)

The button folds, one of the blinds calls, the flop comes 8 Q 6 and villain checks to us.
Then I'm thinking to cbet the red hands for value, the green hands as bluffs, and check back the blue hands.
This gives me a total cbetting frequency here of 53%, and when I bet, 2/3 of the time it's a bluff, and 1/3 of the time it's for value.
Cbet for value: AA, KK, QQ, 88, 66, AQs, AQo, Q8s, 86s
Cbet bluff: 22-55, ATs, A9s, A7s, A2s-A5s, ATo, K9s-KJs, KJo, J9s-JTs, T9s, 97s, 75s, 54s
Check back: JJ, TT, 99, 77, AKs, AJs, A8s, A6s, AKo, AJo, KQs, Kd9d, K8s, K7s, K6s, KQo, QJs, QTs, Q9s, Q7s, QJo, Jd9d, J8s, T8s, 98s, 87s, 76s, 65s, 64s
Any thoughts on the types of hands I've chosen for each range, and reasoning behind any differences would be cool.
Note that for the purposes of discussion, we're assuming a completely unknown villain at zoom.
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