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WW:2 Day Modkill Rule

View Poll Results: What should we do with the modkill rule?

Voters
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  • Keep the 2 strike rule

    2 28.57%
  • Increase to 3 strike rule

    1 14.29%
  • Remove it

    4 57.14%
Results 1 to 30 of 30
  1. #1
    bigred's Avatar
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    Default WW:2 Day Modkill Rule

    I wasn't going to change the rule because no one had seemed to object prior to the game. However, it seems like a rule that was aimed at increasing participation but more likely increases random band-wagoning and decreases thought. I understand the first few days don't require a lot of thought but I'm thinking of at least changing it to a three strike system (instead of 2) if not completely removing the system. I want players to participate but I don't want forced bandwagons.

    Please weigh in on poll and post any comments here.
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  2. #2
    BooG690's Avatar
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    I agree with everything JackVance said. That rule is pretty bad. Just kill people who don't post for 48 hours. Easy game, no?
    That's how winners play; we convince the other guy he's making all the right moves.
  3. #3
    rong's Avatar
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    Quote Originally Posted by BooG690 View Post
    I agree with everything JackVance said. That rule is pretty bad. Just kill people who don't post for 48 hours. Easy game, no?
    ^^^^^^^^^ this

    No post rule rather than no bold rule
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  4. #4
    Quote Originally Posted by BooG690 View Post
    Just kill people who don't post for 48 hours.
    This and enforce it strictly.
  5. #5
    Quote Originally Posted by DanAronG View Post
    ^^^^^^^^^ this

    No post rule rather than no bold rule
    This would work better since it'll keep the game going, yet reduce random BW's caused by people having to lynch someone..
  6. #6
    the problem with a no post rule is that its fine in the early game , but some ofthe WW's I've played in the endgame for have lasted over a month. Sometimes real life commitments just get in the way, i.e travelling to weddings, weekends away etc , some workaround i.e temporary game suspension would need to be found for the latter stages of an extended game.
  7. #7
    a500lbgorilla's Avatar
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    There are very simple solutions to getting around this.

    Everyone's bandwagoning X? I'll vote for Y who no one would ever vote for while explaining this clearly.

    I say leave the rule as is.
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  8. #8
    Quote Originally Posted by a500lbgorilla View Post
    There are very simple solutions to getting around this.

    Everyone's bandwagoning X? I'll vote for Y who no one would ever vote for while explaining this clearly.

    I say leave the rule as is.
    Yes it is a decent rule in theory, only problem is if people put in their mandatory vote only to wagon. So it could be ok.. or not.
  9. #9
    a500lbgorilla's Avatar
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    Quote Originally Posted by jackvance View Post
    Yes it is a decent rule in theory, only problem is if people put in their mandatory vote only to wagon. So it could be ok.. or not.
    Well, it may be decent in practice if we'd give it more than 1 day.

    If everyone were forced to lynch bigspenda it would be working appropriately. No longer can anyone just not say anything and survive til the late game, they'll at least be forced to stand up and say, "I'm here and here is my vote" for every day phase.

    It's an easy rule to live around unless you're trying to hide in absolute silence.
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  10. #10
    bigred's Avatar
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    I think the big furry one has a point. I'm going to leave it as is and see how things go. I don't think it creates any hazardous situations or forces anyone to hop on a bandwagon. Let's see how it goes after a few days.
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  11. #11
    how about a fourth option where the MOD can PM a warning to players to start contributing or be modkilled. This can apply equally to people who post in the thread where they essentially just put lynch xyz with no reasoining, no taking part in discussions etc as it would to the people who don't post. If they then don't start taking part they get mod killed.

    This way it doesnt make bandwagonning a bypass to taking part, and forces people to actually take part
  12. #12
    a500lbgorilla's Avatar
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    Bandwagoning should be a bypass to taking part, though.
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  13. #13
    Quote Originally Posted by a500lbgorilla View Post
    Bandwagoning should be a bypass to taking part, though.
    I actually agree with this. If nothing else, bandwagoning and not contributing much forces the village to get on your case.

    So, be a non-contributing bandwagoner at your own risk.
  14. #14
    bigred's Avatar
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    I think the modkill rule has produced one of the most active day 2s out there. dunno if that's just coincidental but its good.
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  15. #15
    bigred's Avatar
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    every single member voted for someone on day2. pretty cool to see
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  16. #16
    lolzzz_321's Avatar
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    bigred improving werewolf governance one game at a time
  17. #17
    bigred's Avatar
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    It's what we call continual service improvement!
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  18. #18
    Yep the rule seems to have had quite a positive effect. My initial reaction was due to fast bw on day 1 but it has since evolved into a regular WW cesspool so that's all good. ^^
  19. #19
    bigred's Avatar
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    It will be interesting to see how the two team mechanic develops in the following days. I think once a wolf from one of the teams is discovered, it will be a witch hunt by both the village and other "wolf" team to locate the remaining two members.
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  20. #20
    I think you should leave the rule as it is and we can reevaluate after this game is over and we have some more experience with it


  21. #21
    bigred's Avatar
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    Quote Originally Posted by TLR View Post
    I think you should leave the rule as it is and we can reevaluate after this game is over and we have some more experience with it
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  22. #22
    JKDS's Avatar
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    Quote Originally Posted by bigred View Post
    It will be interesting to see how the two team mechanic develops in the following days. I think once a wolf from one of the teams is discovered, it will be a witch hunt by both the village and other "wolf" team to locate the remaining two members.
    Ya. Is the priority for one wolf team gonna be finding the other one?

    Some other cooler dynamics going on in the shadows too imo.
  23. #23
    bigred's Avatar
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    I'm thinking priority will be seer ~ other wolf team > angel > village
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  24. #24
    bigred's Avatar
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    Quote Originally Posted by JKDS View Post
    Ya. Is the priority for one wolf team gonna be finding the other one?

    Some other cooler dynamics going on in the shadows too imo.
    If you're bored you could start a new thread to discuss this new villager role/thingy
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  25. #25
    isn't it best to discuss this after the gamehas ended . Any thoughts and strategies discussed here could influence the way the game pans out . Obviously not gonna worry me but you know ...
  26. #26
    bigred's Avatar
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    Quote Originally Posted by Keith_MM View Post
    isn't it best to discuss this after the gamehas ended . Any thoughts and strategies discussed here could influence the way the game pans out . Obviously not gonna worry me but you know ...
    Self lynching is normally a modkill/instaban but I'm ok with whatever you want to do, emo boy. As long as no one is discussing specific players or the specific game outside of the thread it's fine in my book.
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  27. #27
    supa's Avatar
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    I feel better now lynching a villager knowing he has the word emo associated to his name.
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  28. #28
    Quote Originally Posted by bigred View Post
    Self lynching is normally a modkill/instaban
    Maybe should make that an official rule for future games.
  29. #29
    Quote Originally Posted by jackvance View Post
    Maybe should make that an official rule for future games.
    I disagree, There are situations where a self lynch is a good strategy to folllow. I quoted one in the game where Gator self lynched as a villager to win the game for the village in the recruiting WW.

    Similarly say theres a wolf who's been outed by the seer, and the village go into insta bandwagon mode and result in 1 short of a kill. By self lynching the wolf ensures the kill which would happen anyway and denies the village the chance to step back and say ...wait a minute what info have we gained from today, lets discuss and leave the kill to the vigilante.

    I'm not going to discuss my self lynch whilst the game is still on as my reasons were posted in the thread and any discussion of my self lynch should stay in the game in case it affects the players playing in it.

    I think that it should be allowed sparingly where the player beleives that they are doing it for the good of his team. When someone is doing it just to wreck a game then they have earnt the modkill and instaban. A way around this would be to make it so that any villager who wants to self lynch should argue the reasoning for it with the moderator in PM and gain permission to self lynch. Wolves should be allowed to self lynch if they want to for the reasons given above.
  30. #30
    bigred's Avatar
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    self lynchers practically modkill themselves. No need to add another rule.
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