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  1. #1
    Wow am I ever glad I got put into Bronze league. About half the time I crush, the other half I get crushed. I'm also learning a bunch of the 1v1 tricks. Protoss pylon near/in your base, Zerg Nyrus worm highway into your base (especially ZvZ), how to barricade yourself from zerg ling rushes, etc. Having not played SC1 I didn't know any of this
    Some days it feels like I've been standing forever, waiting for the bank teller to return so I can cash in all these Sklansky Bucks.
  2. #2
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    Quote Originally Posted by KoRnholio View Post
    Wow am I ever glad I got put into Bronze league. About half the time I crush, the other half I get crushed. I'm also learning a bunch of the 1v1 tricks. Protoss pylon near/in your base, Zerg Nyrus worm highway into your base (especially ZvZ), how to barricade yourself from zerg ling rushes, etc. Having not played SC1 I didn't know any of this
    The concepts of all of the above tricks are all new to sc2. Protoss had gateways that are basically the same as they are now, but without the warp gate upgrade. Zerg did have nydus canals in sc1 (similar to nydus worms in sc2), but they were tier 3 and had to be built on creep (which was much more difficult to spread and generally far less useful).

    Walling is exceptionally easy in sc2. Any 2 buildings touching = block. Building + obstacle = block.

    SC1 was a nightmare. Every unit had a different collision size. Every structure and obstacle had different collision sizes for every side.

    For example, Depot above rax would block zerglings and zealots, depot to the right of rax would block zealots but not zerglings, depot below or to the left of the rax wouldn't block either. All 3 races had tons of possibilities that just made it a PITA sometimes.

    For the most part, you can just learn generic 3 building walls, one for each of the 4 ways a ramp can face, and use them on most maps. There are exceptions of course like kulas ravine (no ramp) and scrap station (extra wide ramp).

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