Master Blaster, Castlevania, Ghost N' Goblins, Goldeneye.
I would crush Goldeneye back in the day, but couldn't beat the final Temple level on the top difficulty... so tilting.
10-30-2012 04:02 PM
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Master Blaster, Castlevania, Ghost N' Goblins, Goldeneye. | |
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10-31-2012 12:01 AM
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11-04-2012 05:19 PM
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This. I can't believe how hard some of the games from my youth seem now that I've revisited them. I tried Mario Bros 3 again recently and I can't even steer Mario through the very first levels without continually falling down pits and on flytraps and whatnot. | |
11-04-2012 06:08 PM
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08-06-2013 10:50 AM
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Thinking about this, if my kids played these games the way I played them... that is, playing for hours and hours, and rage-restarting if I happened to die within the first 10-15 minutes. I'm not sure how i'd react. I think I'd discourage their behavior, but is it desirable for kids to be persistent at something even if it's just a video game? Is it reasonable that experience might transfer over to meaningful learning in a different context when they are trying to learn how to do challenging mathematics, for instance? | |
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08-06-2013 12:18 PM
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So, this is actually something I think about quite often. I think that some video games absolutely have an "educational" value, particularly RPGs which are all about strategy rather than motor control. Another thing about RPGs is that they sort of teach you how to properly investigate a world with different personalities and dynamics. I know that the emphasis on character and story in retro RPGs have shaped the minds of those young gamers based on how they reminisce on them now (myself included). | |
Last edited by aubreymcfate; 08-06-2013 at 12:23 PM.
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