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I admit that the way players think about roles and balance outside of a game is different from they way they do it in game.
There were a couple of times, where I felt a bit betrayed over criticism of the roles. How I felt then and what I think about it now are 2 different things. It's just a different perspective, not betrayal, I just want that out there right quick.
I mean, the game was severely favoring the wolves. I was surprised that the players wanted so much wolf-edge in the pre-game thread. I kept thinking, well, it's gonna take some good shots from the guns. Problem is that no one wanted to hold that gun for more than a few seconds, you trigger happy menaces to society.
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It takes hours to do the write-ups, and it's tedious to do so in a way that doesn't even remotely hint at people's roles. It requires prep work during the days and nights to have a story mostly fleshed out, even though I didn't know for certain who would die in the story.
Is it worth it? (I know that I'm fishing for compliments here. Deal with it as you will.)
It's a brutal thing to have a person who is not a writer do a bit of writing and then present it in a format that demands NO FEEDBACK to the author about the creative writing bits.
I feel like I was a bit abusive of wufwugy, and the misspelling of his name isn't even on that list. (That bit about the burger and fries, though... priceless)
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