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  1. #1
    MadMojoMonkey's Avatar
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    Apr 2012
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    Quote Originally Posted by kingnat View Post
    Thanks for the suggestions all. I'll try this one out. I never got in to the Tactics games before but from association with other people who loe them, I'm willing to take a crack at it.
    Original FFT was amazingly fun.
    The game had tons of character classes, each with unique abilities. Characters could switch back and forth between classes and use the skills they had learned in a prior class. The world was deceptively large and players could beat the game having only explored a tiny fraction of the possibilities as far as character development and party construction.

    Is it any surprise that I loved the calculator class?

    I still have some open goals from FFT that I never got to. I.e. I never fully leveled up a summoner to learn the final spell that he can only learn in a single boss fight, if he's targeted by it and survives. Blue-mage style.

    I never did the Deep Dungeon to completion, finding all the unique items therein.


    FFTA on the GBA was pretty bad. The characters were all OP. I beat the game in no time, w/o ever grinding levels. The strategic challenge was so minimal that I didn't even care to grind out the exploration of the parts I'd missed.


    ***
    Clicker Heroes still playing itself. It has hidden gems in the depths of the game. For something that you just glance at a few times a day, which has no strategic challenge for a huge portion of the beginning, it's fun.

    The mid-game stages are super grindy, though. I'm sure it's gonna stay that way. Every time you re-start, you gain a ton of added DPS. Restarting is part of the fun. You zip through the early levels super-fast and get back to your grindy spot with more bonuses and stuff.

    It's still a dumb game, but there are plenty of little bonuses and rewards to keep it interesting.
  2. #2
    Renton's Avatar
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    Quote Originally Posted by MadMojoMonkey View Post
    Original FFT was amazingly fun.
    The game had tons of character classes, each with unique abilities. Characters could switch back and forth between classes and use the skills they had learned in a prior class. The world was deceptively large and players could beat the game having only explored a tiny fraction of the possibilities as far as character development and party construction.

    Is it any surprise that I loved the calculator class?

    I still have some open goals from FFT that I never got to. I.e. I never fully leveled up a summoner to learn the final spell that he can only learn in a single boss fight, if he's targeted by it and survives. Blue-mage style.

    I never did the Deep Dungeon to completion, finding all the unique items therein.


    FFTA on the GBA was pretty bad. The characters were all OP. I beat the game in no time, w/o ever grinding levels. The strategic challenge was so minimal that I didn't even care to grind out the exploration of the parts I'd missed.
    I would highly recommend you get EPSXE and play FFT 1.3. The rebalance makes the weaker classes like Archer and Priest competitive with the original crushers like Monks and Uniques. The mega-OP swordskills are nerfed to hell as well so the game doesn't become EZ mode once you get Agrias/Orlandu. You also can't grind levels and master jobs in Chapter 1 then steamroll the game, because the enemies level with you and gets better equipment than you can currently get from shops . It really forces you to keep your levels minimal and do more with less JP.

    I've only made one serious run at the game and got stuck over-leveled toward the end of chapter 3. I've been meaning to take another crack at it.

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