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Christmas Carnage II: the afterglow

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  1. #1
    a500lbgorilla's Avatar
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    Re: how is it different from other day 1s?

    In other games the village can at least recognize the situation they're in, discuss it, and theory craft ways forward. Here, there was a murky standing order not to discuss the game design too deeply.

    Re: the wolves figured out how to communicate the info.

    They know they can trust each other. Remember the core of the game is the uninformed majority versus the informed minority. You can't take the wolves as an indicator of what the village should be able to do because they're in fundamentally different spots.
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  2. #2
    MadMojoMonkey's Avatar
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    Quote Originally Posted by a500lbgorilla View Post
    Re: how is it different from other day 1s?

    In other games the village can at least recognize the situation they're in, discuss it, and theory craft ways forward. Here, there was a murky standing order not to discuss the game design too deeply.
    Hmm.

    I didn't think this was the case, but that may be because people weren't talking due to fear of modkill.
    If so, you're right, that's terrible on my part.

    If you had sent me a PM with as much of a criticism during the game, I think I would have taken heed and done something about it.

    That said, the game design intends for the number and type of roles in the game to be unknown by all players.
    Note that I gave ong unlimited RB powers, while there was only a single 1x role to block. This was intended to be one of those subtle information control angles I was shooting.

    Quote Originally Posted by a500lbgorilla View Post
    Re: the wolves figured out how to communicate the info.

    They know they can trust each other. Remember the core of the game is the uninformed majority versus the informed minority. You can't take the wolves as an indicator of what the village should be able to do because they're in fundamentally different spots.
    :/
    I mean... whether or not you can trust each other isn't going to change if the rule about talking about the mini-games changes.

    There was nothing preventing you from sending me a PM and asking if saying a particular thing would be against the rules or spirit of the rules. At least one person did so during the game.

    There was plenty of hinting going on in the game and no mod-killing going on, too. I thought this was a subtle message that the hinting was fine.
  3. #3
    a500lbgorilla's Avatar
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    :/
    I mean... whether or not you can trust each other isn't going to change if the rule about talking about the mini-games changes.

    There was nothing preventing you from sending me a PM and asking if saying a particular thing would be against the rules or spirit of the rules. At least one person did so during the game.

    There was plenty of hinting going on in the game and no mod-killing going on, too. I thought this was a subtle message that the hinting was fine.
    I bring up that point about the differences between wolves and villagers to hint you at the point - the same rule affects them differently. You can't say, "well it works as intended for the wolves, so it should have as well for the villager."

    I don't mind losing games here. I chose to just amp up my villager game and play at the problem, but you can see throughout my day 1 posts what I was doing - understanding the situation that the village was in and moving on to try to save a destined-to-be-lost day 1.

    But it's funny you should ask for a PM where I directly tell you these concerns, why couldn't you infer them from my posts?

    That's flipping on you what you're saying about infer from your gifs hints about what you wanted to do. These hints don't redeem your modship philosophy for several reasons, not the least of which is that I'm from the tradition that any color a mod adds to a post is for entertainment purposes only and should not be used to try to infer anything about the game. The mod posts end with the unambiguous flip where the precious information is given to the village through blood.

    If someone had brought up that they thought they picked up a message from your gifs, I would have told them why they were wrong.

    If you wanted to communicate through gifs, you should have directly told us that.

    I want to clarify those last two points, they wouldn't just be wrong by tradition, they would be wrong on straight analysis. Without you coming out and saying that there were messages imbedded in the gifs, the sane and proper choice is always to ignore them.
    Last edited by a500lbgorilla; 01-12-2016 at 03:45 PM.
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  4. #4
    MadMojoMonkey's Avatar
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    Quote Originally Posted by a500lbgorilla View Post
    I bring up that point about the differences between wolves and villagers to hint you at the point - the same rule affects them differently. You can't say, "well it works as intended for the wolves, so it should have as well for the villager."
    In general, yes, I agree with you on this point, but I don't see how it applies to this case.

    There were ways to directly say what you did in the mini-games which wolves and villagers alike were doing. I mentioned that the wolves figured out how to do it in short order, but you seem to be thinking that the villagers didn't do it at all.

    BID did it. gabe did it. JKDS did it. At least JKDS's and gabe's hints were understood and talked about in-game.

    I feel I might be missing your greater point since I keep shooting you down so quickly.
    Usually you make me feel dumb 'cause you say stuff I should have thought of myself. Now, you're making me feel dumb 'cause I don't see the big deal.

    Quote Originally Posted by a500lbgorilla View Post
    I don't mind losing games here. I chose to just amp up my villager game and play at the problem, but you can see throughout my day 1 posts what I was doing - understanding the situation that the village was in and moving on to try to save a destined-to-be-lost day 1.

    But it's funny you should ask for a PM where I directly tell you these concerns, why couldn't you infer them from my posts?
    Oh, this one's easy:
    It's 'cause I'm about half 'tarded about half the time, and delete only helps hide the 'terded things I'd have said, but not the non-'tarded things I should have said.

    confession:
    I didn't notice anything particularly odd about your D1 play.

    Quote Originally Posted by a500lbgorilla View Post
    These hints don't redeem your modship philosophy for several reasons
    lolwat? redeem?

    I'm happy as a clam (a presumably quite happy clam) with how this went.
    Yes, there were mistakes, but this was a great game.

    I guess I owe you extra thanks for playing nicely even though you were so frustrated with the presentation.

    Thanks, rilla! I owe you one.



    re putting a hint in a gif:
    Yeah. You're totally right. There was only the 1 gif and it's stupid of me to think it would have stood out.
    Still, it wasn't remotely necessary from my POV. People were dropping hints, and other people were getting those hints.

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