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 Originally Posted by jackvance
It's explained in the link that wuf edited into the first post.
1/3rd chance of a 4/6, 5/5 or 6/4 split of seer/angel
The Mod then randomises a number from 1-5 for each town player. This is the one night that the players' role works on.
So we can have something like seers for night 2, 2, 4, 5 and angels 1, 1, 3, 4, 4, 4 just to make up something random. So there can be multiple look-ups and protects per night, or none.
didn't click the link. looks like i should have.
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